Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-01-2013, 08:20 PM   #11
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: Why doesn't Brawling have a Default?

In my own house rules, I allow Brawling to default from all melee weapon skills at -5 (or Tonfa -4). It just makes sense that if you've trained in close combat, your knowledge of distance and timing would extend to kicking and punching.

If I were to give Brawling a Dex default instead of allowing punches and kicks at Dx, I'd probably make it -3. We do have a little bit of an instinct for it. (It's interesting to me that untrained children who haven't seen too many action movies tend to naturally throw hammer strikes instead of riskier punches.)
aesir23 is offline   Reply With Quote
Old 02-01-2013, 09:42 PM   #12
Dammann
 
Dammann's Avatar
 
Join Date: May 2011
Default Re: Why doesn't Brawling have a Default?

Quote:
Originally Posted by whswhs View Post
Are you then going to say that the guy with no unarmed skills fights at DX-4/DX-5? Rather than at DX as currently?

Bill Stoddard
Quote:
Originally Posted by vierasmarius View Post
Yes, exactly. Most attacks he makes will be All-Out (as already laid out in Martial Arts) and may be Telegraphic as well. Many people with slight self-defense training or a penchant for getting into fights will have the Dabbler perk for a higher Default.
[snip]
Having worked in an environment where I see drunk people* fighting multiple times every week for over a decade, I'd say that this makes a lot of sense. Telegraphic Attacks are almost the rule, so that when a person who actually knows how to hit comes along, it is a shocking contrast.

* I know that the fact that they are drunk might skew my perceptions. But many of these telegraphed attacks never connect. I can usually get a cop before anybody needs an ambulance.
Dammann is offline   Reply With Quote
Old 02-01-2013, 10:19 PM   #13
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Why doesn't Brawling have a Default?

I'm pretty sure brawling doesn't have a default because in 3rd edition a default of 10 or higher would have given +1 damage.
Anthony is offline   Reply With Quote
Old 02-01-2013, 10:58 PM   #14
Johnny Angel
 
Join Date: Nov 2008
Location: Pennsylvania
Default Re: Why doesn't Brawling have a Default?

Without training, can you still perform two unarmed parries before taking penalties?
Johnny Angel is offline   Reply With Quote
Old 02-01-2013, 11:15 PM   #15
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Why doesn't Brawling have a Default?

Quote:
Originally Posted by Johnny Angel View Post
Without training, can you still perform two unarmed parries before taking penalties?
You track each hand separately for number of Parries, trained or not. However, without training in an unarmed combat skill (or Ambidexterity) you suffer off-hand penalties for one of those hands, giving an effective -2 to Parry. (At least, that's how I read Number of Parries and Parrying with the Off-Hand [B376], and the various unarmed combat skill descriptions.)
vierasmarius is offline   Reply With Quote
Old 11-16-2013, 11:04 AM   #16
Libertine
 
Join Date: Aug 2013
Location: Satsuma, Fl
Default Re: Why doesn't Brawling have a Default?

Quote:
Originally Posted by vierasmarius View Post
Just to present a dissenting view point (and probably get shot down in minutes) I'm actually in favor of making Brawling default to DX-4, like any other Easy skill. Wrestling would default to DX-5, while the more "advanced" unarmed skills have no default. This makes untrained hand-to-hand skills parallel untrained melee weapon skills; it actually becomes beneficial for average Joe to pick up that stick to defend himself with. Yes, they'll have to use All-Out and/or Telegraphic attacks to have a chance of hitting, but that's already strongly suggested by Martial Arts (Untrained Fighters, p113). This just changes it from a compulsion to a tactical necessity.
I agree with that. If you want a good idea of what to expect from a fight where no one has brawl, loook no further than the Firth/Grant fight in Bridget Jones Diary. Modern day human instinctual combat looks rather silly but a fast/strong enough person could still hurt someone.
Libertine is offline   Reply With Quote
Old 11-17-2013, 12:57 AM   #17
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Why doesn't Brawling have a Default?

Quote:
Originally Posted by vicky_molokh View Post
IIRC they were more relevant in an actual tavern brawl than in a formal duel on an infinite flat hexagon.
If it's infinite, how can you tell it's a hexagon?
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 11-17-2013, 01:09 AM   #18
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Why doesn't Brawling have a Default?

Quote:
Originally Posted by jeff_wilson View Post
If it's infinite, how can you tell it's a hexagon?
It has six sides. Duh!
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
The future keeps telling us what the past was about. You make the past mean different things by what you do with the time that comes after.
ericbsmith is offline   Reply With Quote
Old 11-17-2013, 02:10 AM   #19
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Why doesn't Brawling have a Default?

Quote:
Originally Posted by jeff_wilson View Post
If it's infinite, how can you tell it's a hexagon?
It's infinite flat, not infinite wide.
The Benj is offline   Reply With Quote
Old 11-17-2013, 02:37 AM   #20
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyv, Ukraine
Default Re: Why doesn't Brawling have a Default?

Quote:
Originally Posted by jeff_wilson View Post
If it's infinite, how can you tell it's a hexagon?
Umm, because it was defined as a hexagon?
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
Also, GURPS Discord is a nice place for (faster) Q&A and overall GURPS dicussion.
vicky_molokh is offline   Reply With Quote
Reply

Tags
kromm explanation

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:51 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.