Steve Jackson Games - Site Navigation


Go Back   Steve Jackson Games Forums > Munchkin > Munchkin

Reply
 
Thread Tools Display Modes
Old 09-06-2009, 05:24 PM   #1
hentica
 
Join Date: Sep 2009
Default Star Munchkin: Clown Wars Rooms

Hi. I love Star Munchkin and recently purchased the clown wars expansion.

I understand when rooms can be played and they must be resolved first, etc. However, the only room that seems to have a definitive description on what to do with it is the "Cantina."

What am I supposed to do with the other room cards? Are they similar to "curse" cards from original munchkin?

thanks.
hentica is offline   Reply With Quote
Old 09-09-2009, 05:15 PM   #2
Puuka
 
Puuka's Avatar
 
Join Date: Sep 2008
Default Re: Star Munchkin: Clown Wars Rooms

They are kind of like curses, but offer more chances for other players to affect it.
Puuka is offline   Reply With Quote
Old 09-10-2009, 05:47 AM   #3
Nixel
 
Join Date: Apr 2009
Default Re: Star Munchkin: Clown Wars Rooms

Glancing over some of them... Yes, Cantina is easy to understand.

Otherwise, they are kinda like a curse in the sense that if you kicked down a door it could be a curse (traps and curses are the same thing of course), or someone could play a curse on you. Basically, if you kick down a door to find a Room card, the effects of the room apply, and there is only combat (unless epic) if someone (including yourself) wanders a monster into that room.

So basically, if you kick down a room, it's like a curse, and someone can wander a monster into the room, or if you encounter a monster someone can play a Room card on you to make you in that room, with whatever monster you found.

Of course some of the Room cards don't work with combat, to which they are quite like curses when such.
Nixel is offline   Reply With Quote
Old 09-10-2009, 10:02 AM   #4
MunchkinMan
Super Moderator
 
MunchkinMan's Avatar
 
Join Date: Aug 2004
Location: Macungie, PA
Default Re: Star Munchkin: Clown Wars Rooms

I guess the key issue for me is that you say you know how to play Rooms, but that only one has clear instructions. They all seem fairly clear to me, including things like Outside (paraphrased), "Lose a Level and discard any Monsters," so maybe we have to accept that you don't know how to play Rooms, or are missing something important about them to continue

So, if you open a Door at the beginning of your turn, and you find a room, it applies to you. If you get a Room face down, you can play it on any player after they've just opened a Door and haven't already found a Room. in that way, it's like a Curse, but it's limited to when it can be played from the hand. The rules for Rooms state that anyone can use a Wandering Monster card to bring a Monster to the Room. Yes, of course, Outside is "incompatible" with combat because it ends it immediately, so Wandering Monster doesn't quite work there, but you get the point.

I don't know if this covers your issues completely, but if you can give a better example as to what you are not understanding, or why the other Rooms seem unclear, that would be great.
__________________
Erik D. Zane
Munchkin NetRep -- munchkin@sjgames.com
MiB #1029
Munchkin Guild Moderator
MunchkinMan is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.