07-07-2019, 08:35 PM | #11 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Modular Racial Templates
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The group in that game had four Dwarves (2 PCs and 2 NPCs) and each were from a different culture, despite 3 sharing a religion and thus a language 'of their own'... |
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07-07-2019, 11:16 PM | #12 | |
Join Date: Jun 2018
Location: The Wired
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Re: Modular Racial Templates
Quote:
Incidentally, the book has some profoundly anti-imperialist themes, to the degree that it's not at all difficult to interpret the book as saying, "Colonialism is literally Satanic." plot summary:
Spoiler:
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07-08-2019, 06:50 AM | #13 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Modular Racial Templates
In my new Star Wars campaign I'm also making a species template and a cultural template. The species template is part of the species or race itself while the cultural templates will be part of the planet or region.
Some species have Lenses where you can choose between several sub-species or races. The cultural template would also have something like this. I'm still wondering if they should be different cultural templates or one cultural template per planet/region with lenses for social classes.. |
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