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Old 07-05-2019, 08:13 AM   #11
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Help with a magic weapon

Or you could just pay cash for the sword and invest it with the character points for the Affliction.
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Old 07-05-2019, 10:07 AM   #12
Aldric
 
Join Date: Nov 2015
Default Re: Help with a magic weapon

Quote:
Originally Posted by Stormcrow View Post
Or you could just pay cash for the sword and invest it with the character points for the Affliction.
Unless that works like imbuements (which I skimmed and decided they're not for me) you're back where you have either a sword that does only damage, or a deviff attack that deals no damage.
You could build your affliction with Aura, but that's a can of worms I don't really want to open
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Old 07-05-2019, 10:24 AM   #13
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Help with a magic weapon

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Originally Posted by Aldric View Post
Unless that works like imbuements (which I skimmed and decided they're not for me) you're back where you have either a sword that does only damage, or a deviff attack that deals no damage.
Why can't a sword with an Affliction on it also cause damage?
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Old 07-05-2019, 11:17 AM   #14
Fred Brackin
 
Join Date: Aug 2007
Default Re: Help with a magic weapon

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Originally Posted by Aldric View Post
Unless that works like imbuements (which I skimmed and decided they're not for me) yn
It'd be Hybrid Equipment from Supers rather than Imbuement.
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Old 07-06-2019, 03:01 AM   #15
Aldric
 
Join Date: Nov 2015
Default Re: Help with a magic weapon

No idea how Hybrid Equipment works.

But affliction uses an action, sword damage uses an action, so the only way to have both affect a target with only one action is to link them.

So, to answer stormcrow, a sword can definitely deal damage and cause some other effect, you just need to build the attack accordingly.
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Old 07-06-2019, 07:41 AM   #16
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Help with a magic weapon

The Melee Attack modifier links the activation of the Affliction with a successful melee strike.
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Old 07-06-2019, 07:45 AM   #17
Anaraxes
 
Join Date: Sep 2007
Default Re: Help with a magic weapon

The Hybrid equipment rule works as others have suggested above: buy the mundane item as Signature Gear, and buy the the other abilities with appropriate Gadget Limitations. You don't need Link to link to a mundane feature of equipment. On the flip side, you also don't get an extra Limitation for the ability for "only while attacking". (The Gadget Limitations include that sort of thing.)

If there's nothing special about the particular item, but it's just a character ability that needs a trivially replaced prop (say, Gambit charging up playing cards -- that's not a property of the cards, it's just a thing Gambit can do), then the ability has a -10% Limitation for "Requires Material Components".

If the first point really bothers you, then you could resort to something contorted, like a one-hex Cone Aura with an Environmental Limitation, "Only for people damaged by my sword". Still no Link or separate activation roll here.
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