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12-30-2017, 06:12 PM | #1 |
Banned
Join Date: May 2017
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Realistic Point Gains
Hi there,
I need some help backing my design, or, putting it simply, regard or disregard it as realistic. Letīs say I am creating a setting, so I want some truly iconic characters, and start by creating an NPC in a modern setting. So this character is born at 2,000 to a lineage of geniuses and athletes, and starts with: (Strength-13; Dexterity-13; IQ-13; Health-12) (which turns to be (Strength-4; Dexterity-5; IQ-7; Health-11) at age 0, and increases by the years) Advantages (Ambidexterity; Discriminatory Hearing; Discriminatory Smell; Photographic Memory; Language Talent; Intuitive Mathematician; Sensitive Touch; Single-Minded; Versatile) By "Back to School" she puts 150 hours/month to Education and 165 hours/month to Self-Teaching (4 hours a day from monday to friday plus 12 hours a day on weekends). Having born to a wealthy family, she is supplied with nootropics (TL8) and elite quality education, so final modifiers are as follows: Single-Minded +30% Elite Education +40% Accelerated Learning +50% Talent (from -30% to +30%, average +0% until 15) Will (from -30% to +30%, average +0% until 15) gaining 460.35 points by her fifteen birthday. She proceeds then to invest most of those points into "Pharmacy (Synthetic)", "Bioengineering" and "Surgery", which is roleplayed by having her following advanced programs and studying medicine, and then she research into cutting-edge nootropics (TL9, granting Accelerated Learning +100%), amphetamines (Less Sleep 4), horizontal gene transfer (ST+2; DX+1; IQ+1; HT+1; Beautiful; Combat Reflexes; Double-Jointed; High Pain Threshold; Longevity; Resistant (Acceleration+3; Disease+8; Ingested Poison+3); Voice) and surgery&biomods (HT+1; Fit, Very; Rapid Healing, Very; Pitiable) and by 2024 she has collected 1252.5 points to split among social benefits like wealth, reputation and rank, and skills. She also has (ST-15; DX-14; IQ-14; HT-14) and all of the other advantages. The maximum in any attribute is 16 (one in over a billion people, so there are six persons in the world with a 16 in any attribute). Is this acceptable? Last edited by Alonsua; 12-30-2017 at 06:17 PM. |
12-30-2017, 06:16 PM | #2 |
Join Date: Jul 2008
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Re: Realistic Point Gains
As a basic starting observation, 'points' and 'realistic' are concepts that belong in different spheres and should be brought in contact only with the most extreme caution. This does not appear to be anywhere close to extreme caution.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
12-30-2017, 06:56 PM | #3 |
Banned
Join Date: May 2017
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Re: Realistic Point Gains
I could not find better rules for learning (increasing points) than the "Time-Based Learning" on "Social Engineering, Back to School". Thought they were fine though.
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12-30-2017, 06:16 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Realistic Point Gains
Realistically, getting addicted to meth and doing uncontrolled genetic modifications on yourself isn't likely to be a success story.
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12-30-2017, 06:53 PM | #5 | |
Banned
Join Date: May 2017
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Re: Realistic Point Gains
Quote:
*The unsuccesful story chances seem pretty interesting though. Last edited by Alonsua; 12-30-2017 at 07:00 PM. |
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12-30-2017, 11:49 PM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Realistic Point Gains
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12-31-2017, 04:15 AM | #7 |
Banned
Join Date: May 2017
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Re: Realistic Point Gains
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12-31-2017, 01:28 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Realistic Point Gains
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01-02-2018, 10:20 PM | #9 | ||||
Join Date: Oct 2011
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Re: Realistic Point Gains
Evadam: Before reading, remember that you're the one who wants it realistic.
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Of course, you seem to be trying to make a younger, less-insane version of Lab Rat, so it might be easier to just introduce a "spark of genius" into your setting. Quote:
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One great genius does not invent an insane invention in a single generation. Great geniuses just slightly accelerate the normal process of iterating on past generations' iterations. Eventually, someone makes an invention at least a little practical, or overcomes a critical but acute obstacle, and gets credited with the whole thing. (That, or someone makes something which looks on paper like something which wouldn't be figured out for decades or centuries, and almost everyone quietly ignores the practical constraints which explain why it was never used.) Cultural geniuses (e.g, Shakespeare and Mozart) might be closer to this great-man genius innovator type, but only because their chosen fields are so ridiculously fluid. Quote:
Again, not a problem if your setting includes a spark of genius. It's probably not a good idea to introduce such things into a campaign world if they're not going to be relevant...but if the PCs are going to be meeting famous inventors, your campaign is probably one in which super-intelligent people with super-science are very important. |
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01-02-2018, 11:26 PM | #10 |
Join Date: Feb 2016
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Re: Realistic Point Gains
What we are talking about is an Amazing invention using brand new technology at three TL higher, which is a -42 to skill for the conception roll for a 'realistic' inventor. While Gadgeteers may be cinematic because it is so broad, technology does advance much more quickly than possible by the realistic rules, so I would suggest that limited forms of Gadegeteer are realistic. A realistic form of Gadgeteer would be limited to the first level, would apply to a specific skill only, and would be purchased through the Unusual Training Perk (I would require a minimum level of 20 in the associated skill).
Even so, a realistic gadegeteer would still suffer a -23 to skill, meaning that she would have to have a skill of 25 and four assistants with skill 20+ to have even a 6 as her modified skill. Since the average time for conception for an Amazing invention is 3d months, she would probably spend seven years on her conception roll. She would also need $3.5 million worth of equipment of her own, which would be difficult to hide. |
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