05-09-2006, 09:41 AM | #11 |
Join Date: May 2006
Location: Hudiksvall, Sweden
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Re: GURPS Hellboy RPG - rules and errata?
Umh, one more thing I can't seem to understand...
Rasputin has IQ 16. Ritual Magic Paths are MVH skills. In order to puchase up to IQ in a MVH, one must spend 8 points, according to the table on page 44. Yet, Raputin's Paths, which he has bought up to 16 (his IQ), apprently cost only 6... When, why and how did he get this discount? ...and why does he get Leadership 19 for half a point? ...and why can't I get his point value to add up, even if accepting the above discounts? I've been over his lists multiple times now, counting and comparing. Attributes: 230 Advantages: 376 Disadvantages: -49 Quirks: -2 Skills: 85 Languages: 1 Paths and rituals: 100 Spells: 32 All in all, seven hundred and seventy-three. 773, not 745, the value listed. Is this, perhaps, also an erratum? Last edited by krank; 05-09-2006 at 10:05 AM. |
05-09-2006, 10:30 AM | #12 |
Join Date: May 2006
Location: Hudiksvall, Sweden
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Re: GURPS Hellboy RPG - rules and errata?
Eliana Alexio has the skill "Dancing", also curiously absent from the skill listings...
She also has "Physiology" (MVH), also not present. And "tatooing" (MA). And "weaving" (treated as a MVH). |
07-10-2006, 10:40 AM | #13 |
Join Date: Aug 2004
Location: Coon Rapids, MN
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Re: GURPS Hellboy RPG - rules and errata?
I just picked up a copy of Hellboy at CONvergence (3 SJG books for $10, what a deal!). I was looking at the writeup for Hellboy, and it has under advantages Combat Hand [10] (I think, I am too lazy to go grab the book for the point cost). It's not explained anywhere that I can find, so I have no idea what this is. Any help here?
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Stephen Miller Ancient Gamer and Curmudgeon |
07-10-2006, 10:44 AM | #14 |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Hellboy RPG - rules and errata?
Page 35. Under "Strikers".
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07-10-2006, 10:14 PM | #15 | |
Join Date: Aug 2004
Location: Coon Rapids, MN
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Re: GURPS Hellboy RPG - rules and errata?
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Stephen Miller Ancient Gamer and Curmudgeon |
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07-11-2006, 12:42 AM | #16 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Hellboy RPG - rules and errata?
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07-11-2006, 12:51 AM | #17 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: GURPS Hellboy RPG - rules and errata?
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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07-11-2006, 07:32 AM | #18 | ||||
Join Date: May 2006
Location: Hudiksvall, Sweden
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Re: GURPS Hellboy RPG - rules and errata?
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Anyways - thanks for trying! At this point, I'm inclined to saying that someone simply messed up when calculating the costs...
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"Guns are real. Blue uniforms are real. Policemen are social fiction." --Robert Anton Wilson (Krank: Magician, anarchist, pacifist, occultist, transhumanist, and a darn pretentious bastard) |
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07-11-2006, 09:00 AM | #19 | |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Hellboy RPG - rules and errata?
Quote:
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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