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Old 05-09-2006, 09:41 AM   #11
krank
 
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Default Re: GURPS Hellboy RPG - rules and errata?

Umh, one more thing I can't seem to understand...

Rasputin has IQ 16.

Ritual Magic Paths are MVH skills.

In order to puchase up to IQ in a MVH, one must spend 8 points, according to the table on page 44.

Yet, Raputin's Paths, which he has bought up to 16 (his IQ), apprently cost only 6...

When, why and how did he get this discount?


...and why does he get Leadership 19 for half a point?

...and why can't I get his point value to add up, even if accepting the above discounts? I've been over his lists multiple times now, counting and comparing.

Attributes: 230
Advantages: 376
Disadvantages: -49
Quirks: -2
Skills: 85
Languages: 1
Paths and rituals: 100
Spells: 32

All in all, seven hundred and seventy-three. 773, not 745, the value listed.

Is this, perhaps, also an erratum?

Last edited by krank; 05-09-2006 at 10:05 AM.
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Old 05-09-2006, 10:30 AM   #12
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Default Re: GURPS Hellboy RPG - rules and errata?

Eliana Alexio has the skill "Dancing", also curiously absent from the skill listings...

She also has "Physiology" (MVH), also not present. And "tatooing" (MA). And "weaving" (treated as a MVH).
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Old 07-10-2006, 10:40 AM   #13
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Default Re: GURPS Hellboy RPG - rules and errata?

I just picked up a copy of Hellboy at CONvergence (3 SJG books for $10, what a deal!). I was looking at the writeup for Hellboy, and it has under advantages Combat Hand [10] (I think, I am too lazy to go grab the book for the point cost). It's not explained anywhere that I can find, so I have no idea what this is. Any help here?
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Old 07-10-2006, 10:44 AM   #14
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Default Re: GURPS Hellboy RPG - rules and errata?

Page 35. Under "Strikers".
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Old 07-10-2006, 10:14 PM   #15
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Default Re: GURPS Hellboy RPG - rules and errata?

Quote:
Originally Posted by Phil Masters
Page 35. Under "Strikers".
Thanks for the pointer. It wasn't an intuitive jump from Combat Hand to Striker, at least not after 3 days of convention-going.
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Old 07-11-2006, 12:42 AM   #16
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Default Re: GURPS Hellboy RPG - rules and errata?

Quote:
Originally Posted by krank
Umh, one more thing I can't seem to understand...

Rasputin has IQ 16.

Ritual Magic Paths are MVH skills.

In order to puchase up to IQ in a MVH, one must spend 8 points, according to the table on page 44.

Yet, Raputin's Paths, which he has bought up to 16 (his IQ), apprently cost only 6...

When, why and how did he get this discount?


...and why does he get Leadership 19 for half a point?
Does he have Charisma, Eidetic Memory or Magery? Eidetic Memory, especially, plays merry hell with the points calculations for skills in 3e.
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Old 07-11-2006, 12:51 AM   #17
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Default Re: GURPS Hellboy RPG - rules and errata?

Quote:
Originally Posted by krank
...and why does he get Leadership 19 for half a point?
Does he have Voice? I believe this grants a bonus.
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Old 07-11-2006, 07:32 AM   #18
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Default Re: GURPS Hellboy RPG - rules and errata?

Quote:
Originally Posted by Asta Kask
Does he have Charisma
Yes. But, this book just says it means gets a bonus on Reaction Rolls. Perhaps the full 3e rules are different, I dunno.

Quote:
Originally Posted by Asta Kask
Eidetic Memory
No. Not even in the book, I think (remember - this is supposed to be "self-contained").

Quote:
Originally Posted by Asta Kask
or Magery?
Yes. But according to the rules in this book, just states that Magery is needed to cast spells - and gives a bonus on percieving them. Nothing about Leadership.

Quote:
Originally Posted by zorg
Does he have Voice?
Nope.



Anyways - thanks for trying! At this point, I'm inclined to saying that someone simply messed up when calculating the costs...
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Old 07-11-2006, 09:00 AM   #19
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Default Re: GURPS Hellboy RPG - rules and errata?

Quote:
Originally Posted by krank
At this point, I'm inclined to saying that someone simply messed up when calculating the costs...
Or used the full 3e Basic Set rules (in which, e.g., Charisma does add automatically to Leadership skill) when preparing these character sheets. I have a nasty feeling that they may even have been run through the company-standard character generation software of the time. But not by me.
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