06-25-2006, 10:56 AM | #1 |
Join Date: May 2006
Location: Hudiksvall, Sweden
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Hellboy - Advantage: Shapeshift
On p. 35 of the Hellboy core rulebook, the Advantage called "shapeshift" is described. It lacks a complete example, which would have been very useful in trying to understand how it works.
In essence, one creates one alternate form, like a "secondary character", with its own sheet. One adds up the "positive changes" (higher attributes, added advantages, added skills are mentioned) to a "positive point total", and then one adds togeather all the "negative changes" (lower attributes and added disadvantages are mentioned) and apply this "negative point total" as a Limitation to the Positive Point Total... I think I've figured it out - but I have one question: What about disadvantages that are removed from the original form upon transformation? The book mentions what happens to added advantages and added disadvantages, and notes that one ignores both removed advantages and skills... But removed disadvantages aren't mentioned at all. The logical thing would be to treat these removed disadvantages as gained advantages - but as both removed advantages and removed skills don't count, I am unsure. Any thoughts?
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"Guns are real. Blue uniforms are real. Policemen are social fiction." --Robert Anton Wilson (Krank: Magician, anarchist, pacifist, occultist, transhumanist, and a darn pretentious bastard) |
06-25-2006, 12:36 PM | #2 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Hellboy - Advantage: Shapeshift
I don't have the Hellboy book, but I do have other GURPS/3e books which used the same "Quick and Dirty Shapeshifting" rules, and the way I read it, you create a "positive point total (PPT)" and "negative point total (NPT)" based on the total points that you're losing and gaining. So, lost disadvantages are added to your PPT and lost advantages should be added to your NPT. If the Hellboy rules specifically contradict this, I'm not sure what to tell you -- I'd recommend just ignoring that part of them. :)
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06-25-2006, 12:52 PM | #3 | |
Join Date: May 2006
Location: Hudiksvall, Sweden
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Re: Hellboy - Advantage: Shapeshift
Quote:
As far as I know, Hellboy uses a slightly modified version of the 3e Lite rules, to which certain special rules have been added (and in some cases, modified) in order to simulate the Hellboy setting. Which 3e books contain the rules you mentioned? I'd like to look it up, if and when given the opportunity...
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"Guns are real. Blue uniforms are real. Policemen are social fiction." --Robert Anton Wilson (Krank: Magician, anarchist, pacifist, occultist, transhumanist, and a darn pretentious bastard) |
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06-25-2006, 12:55 PM | #4 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Hellboy - Advantage: Shapeshift
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06-25-2006, 03:14 PM | #5 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Hellboy - Advantage: Shapeshift
Quote:
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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06-26-2006, 09:38 AM | #6 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Hellboy - Advantage: Shapeshift
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Wasn't Bestiary the first book with the Q&D shapeshifter rules? |
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06-26-2006, 10:35 AM | #7 | |
Join Date: May 2006
Location: Hudiksvall, Sweden
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Re: Hellboy - Advantage: Shapeshift
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I've been thinking of doing a conversion of the Hellboy rules to 4e (if published, it will have no descriptions of skills and so on, just updated costs and mechanics). Trying to figure out what books I need... The original uses, amongst other things, the ritual magic rules and the Spirits rules of GURPS Spirits, extremely simplified Magery rules, and a very specialized set of Psionics... Plus a few other tweaks and stuff (it's all detailed and referenced in the Hellboy book), and the whole shebang uses the Lite rules rather than the full 3e. Conversion SHOULDN't be too difficult. Provided that there are 4e books containing the neccessary updated rules, that is...
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"Guns are real. Blue uniforms are real. Policemen are social fiction." --Robert Anton Wilson (Krank: Magician, anarchist, pacifist, occultist, transhumanist, and a darn pretentious bastard) |
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