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Old 08-25-2016, 06:56 PM   #25
sir_pudding
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Join Date: Aug 2004
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Default Re: Armor for points, not money

Quote:
Originally Posted by Andreas View Post
48 points in Wealth is almost enough to get Filthy Rich, which gives 100 times the average starting wealth. Depending on the setting, there might very well be gear that is far more expensive than that.
Wealth, as had been said many times, isn't primarily about the starting wealth, but rather a social advantage representing good credit and general economic privilege. Being Filthy Rich and having the job income and other follow-on effects is generally considered to be of more significant utility than just having one nice thing.

Quote:
Sure, if you can actually get gear of unlimited value from such a Patron
Again, not unlimited value. The selection of items that it actually makes sense to take as Signature Gear for most adventure games is generally considerably limited to things like survival gear, personal weapons and body armor, and vehicles.
Quote:
(though even in that case you might want to increase the point cost by slightly more than 50% since you might not have full control over what kind of gear your Patron gives you).
I'm assuming that the sword you inherited from your father or the spaceship you won in a card game is as much the GMs prerogative to assign as if these things that had been granted by a Patron instead, as in any case the PC doesn't get to choose these things; if not I believe there's a modifier for Allies that would work here.

Last edited by sir_pudding; 08-25-2016 at 07:05 PM.
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armor, breakable, character points, damage resistance

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