01-19-2012, 10:17 AM | #21 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: How a character who has Extra Attack and Dual Weapon Attack works?
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Oh, and the deprecated concept of a 'Full Turn' which never really took flight, but left a tombstone in the Basic Set. |
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01-19-2012, 11:06 AM | #22 |
Join Date: Aug 2007
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Re: How a character who has Extra Attack and Dual Weapon Attack works?
I would like to know what the exception is. Keeping track of technicalities like this is one of the things i do around here.:)
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Fred Brackin |
01-19-2012, 11:21 AM | #23 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: How a character who has Extra Attack and Dual Weapon Attack works?
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I happen to agree that "next maneuver" would be fine - perhaps even better than the existing rule in many ways - and "next available attack" wouldn't be too bad, especially in a cinematic game, but: ATR calls out an extra maneuver on your turn, not another turn. The moves I mention above (I'd need to check on things like Choke Hold) all call out that things happen on your next turn, not maneuver, and with both personal trials with a stopwatch and conversations with Kromm and Peter have confirmed that's the way they meant it (though I didn't ask about the time-warping options with ATR where you get to fire guns faster than their cyclic rate with some 'switches' turned on).
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Tags |
attack, dual-weapon attack, extra attack |
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