02-14-2018, 11:50 AM | #21 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Spells] Why is Command a blocking spell, and how does it work?
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02-14-2018, 12:11 PM | #22 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Spells] Why is Command a blocking spell, and how does it work?
Given Command's minor nature, I'd have any direct kill-people commands end in a turn spent in useless shock at the idea, unless you're ordering someone to kill somebody they'd kill anyway. The idea is just to waste someone's turn, as I noted in my last post, and not to waste someone.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-14-2018, 01:00 PM | #23 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spells] Why is Command a blocking spell, and how does it work?
I'd probably also treat any obscure words as causing a round of stunning as they try to figure out what you mean (if someone yelled "Kowtow" at me it would take me more than a second to figure out what they wanted me to do).
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02-14-2018, 01:49 PM | #24 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: [Spells] Why is Command a blocking spell, and how does it work?
With just a slight shift in pronunciation, it could be interpreted as trying to drag the minotaur away*.
Which probably won't go well. *Look, there's always a minotaur in my DF games that's just how it goes.
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M2: Everything is true. GP: Even false things? M2: Even false things are true. GP: How can that be? M2: I don't know man, I didn't do it. |
02-14-2018, 01:56 PM | #25 |
Join Date: Feb 2005
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Re: [Spells] Why is Command a blocking spell, and how does it work?
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02-14-2018, 05:42 PM | #26 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: [Spells] Why is Command a blocking spell, and how does it work?
Played by Bruno?
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02-15-2018, 06:34 AM | #27 |
Join Date: Jun 2006
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Re: [Spells] Why is Command a blocking spell, and how does it work?
Note that the GURPS version of Command allows two words (the one word limit is a feature of the AD&D version), and that requiring two words (and the ambiguity of what is a noun or a verb) is a feature of English anyway, which is rarely the language a wizard is giving commands in. Many languages form the imperative mood with a suffix to the verb stem, or fuse some or all direct object markers with the verb allowing kill yourself to be an unambiguously clear one word command. Since it's pretty clearly not the intent for the spell to be more powerful in Esperanto than English, there's a problem there....
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02-15-2018, 07:39 AM | #28 | |
Join Date: Sep 2004
Location: Canada
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Re: [Spells] Why is Command a blocking spell, and how does it work?
Quote:
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02-15-2018, 07:53 AM | #29 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Spells] Why is Command a blocking spell, and how does it work?
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02-15-2018, 10:58 AM | #30 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Spells] Why is Command a blocking spell, and how does it work?
Quote:
The spell description doesn't really make this clear at all, IMO. |
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