03-10-2017, 07:08 PM | #1 |
Join Date: May 2012
Location: New Hampshire, USA
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[Ability Builds] Ultimate Free Running
So I've been trying to figure out how to model an ability that basically mimics being able to Free Run effortlessly. It's an actual power in the context I'm making it for (supernatural ability with an activation cost and limited duration), otherwise I'd normally just give a skilled free runner Acrobatics on a really high number and maybe perfect balance. But in this context it needs to be an advantage.
The image I'm imagining is basically someone running through a really dense forest at full sprint speed, effortlessly ducking under, dodging around, jumping/dive-rolling over all obstacles, and occasionally making turns at on dime at full speed by kicking off trees (it'd be cool if it also made it easier to evade attacks intended to stop you moving! Although it's intended to be a movement ability and so you should only be able to get that defensive bonus will sprinting!) Anyone have any idea how to make that happen? |
03-10-2017, 07:29 PM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [Ability Builds] Ultimate Free Running
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03-10-2017, 07:36 PM | #3 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Ability Builds] Ultimate Free Running
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03-10-2017, 07:37 PM | #4 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: [Ability Builds] Ultimate Free Running
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What about throwing the "Cosmic (Complete Maneuverability) +50%" modifier for enhanced move from Supers on there? |
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03-10-2017, 07:47 PM | #5 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: [Ability Builds] Ultimate Free Running
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Would it be possible or broken to put the "Cosmic (Complete Maneuverability) +50%" on the terrain adaptation (active)? Last edited by oneofmanynameless; 03-10-2017 at 07:49 PM. Reason: Don't know why I posted, wasn't done writing |
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03-10-2017, 08:08 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Ability Builds] Ultimate Free Running
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I don't see why not. It might even be better to use Terrain Adaptation and slap some Cosmic up there.
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03-10-2017, 08:25 PM | #7 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Ability Builds] Ultimate Free Running
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the trouble with Flight (requires Surface) is it wont let you duck under branches or make sharp turns. See GURPS Power Ups 4: Enhancements page 9 for better detail and more options. Second-Nature, +150% combines 3 versions of Cosmic +50% for speedsters.
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03-11-2017, 09:16 AM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Ability Builds] Ultimate Free Running
Alternatively, the appropriate skills at high levels and no nussiance roll Perks
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03-11-2017, 01:25 PM | #10 |
Join Date: Sep 2004
Location: Canada
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Re: [Ability Builds] Ultimate Free Running
OP specified that the solution has to be advantage based; that said, a custom Talent at high levels would be helpful.
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