11-21-2019, 09:07 AM | #31 | |
Join Date: Aug 2007
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Re: Improving through study question
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So equal time in Surgery or First Aid gets you 3 notches farther in First Aid.
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Fred Brackin |
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11-21-2019, 09:38 AM | #32 | |
Join Date: Jan 2010
Location: Brighton
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Re: Improving through study question
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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11-21-2019, 09:51 AM | #33 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Improving through study question
The 200 hour number becomes most problematic when Characters are allowed to cram high-quality learning experiences into every nook and cranny of their schedule, or when routine activity is perpetually counted as on the job training.
Its also worth noting that a lot of skills we think of as "Hard" have artificial barriers placed around them for reasons of safety and/or prestige. My brother is a tissue harvester, and he's picked up a lot of practical skills you'd normally only see in a surgeon. Surgeons just get a LOT of preparatory training before we ever let them cut someone open. Its probably not the fastest way to learn surgery, but we really don't want rookie mistakes happening during surgery. The tissue harvesting folks have varying levels of education, some having just high school diplomas. The actual surgeons spent years learning some helpful knowledge and some (for them) useless knowledge proving to society they're the sort of brilliant and responsible people we want cutting us open.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 11-21-2019 at 09:59 AM. |
11-21-2019, 12:48 PM | #34 |
Join Date: Feb 2016
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Re: Improving through study question
I generally give characters the equivalent of 1000 hours of learning per year, which translates to 5 CP/year, though 50% of that must go into job skills and 50% of that must go into life skills like Area Knowledge, Current Affairs, Games, or Hobby Skills (extra CP awarded during sessions can go anywhere). You end up with moderately unfocused characters with a realistic spread of skills. On occasion though, other traits may qualify in place of skills, though that is not a major concern, as I generally limit other applicable traits to one-half of skill allocation (for example, a warrior could justify training DX, but it would take 8 years to get +1 DX). Education can replace time for job skills or life skills.
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11-21-2019, 01:04 PM | #35 | |
Join Date: Aug 2018
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Re: Improving through study question
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When they start assisting, they can make basic cuts under supervision with an expert ready to sub in if they screw up. Plus when they are finally allowed to lead a surgery with complex cuts, their mentor probably acts as their assistant (2nd) in case they screw it up, still. Then once they're skilled enough, they can start ditching the mentor and pair with guys of equal skill, then do their own mentoring. |
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11-21-2019, 08:02 PM | #36 |
Join Date: Oct 2004
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Re: Improving through study question
Yep, and that's what the OP was really talking about.
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