09-27-2019, 06:00 PM | #1241 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: New Sci Fi Setting Seeds
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I like the 2300 AD blink-warp (or stutter-warp), myself, but the Alcubierre drive could also work. The idea is to keep FTL travel "slow," and limit the spread of information to the speed of the fastest ship. No FTL radio, ever; the speed of the ships should mean it takes at least a couple of years to cross from one side of "known space" to the other; and the travel method should require passage through isolated and seldom-patrolled systems.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. Last edited by tshiggins; 09-27-2019 at 07:54 PM. |
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09-27-2019, 06:15 PM | #1242 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: New Sci Fi Setting Seeds
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If so, that gives starships an expected service life of 630 light years or weeks (appx 12 years of constant use) to 840 light years or weeks (appx 16 years of constant use). What happens at the end of the service life? Can the engine be refurbished, or does it require complete replacement? If the latter, the expense of new engines determines who can afford ships and who can't. You won't get old Firefly-class vessels found in junkyards unless engines can be overhauled with the liberal application of elbow-grease, or unless new engines are cheap. If neither are true, it makes starships unaffordable for small corporations or partnerships (i.e., the PCs).
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. Last edited by tshiggins; 09-27-2019 at 07:55 PM. |
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09-27-2019, 07:52 PM | #1243 | |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
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09-27-2019, 07:52 PM | #1244 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
Glad you like it.
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09-27-2019, 07:54 PM | #1245 | |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
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09-27-2019, 08:01 PM | #1246 |
Join Date: Dec 2007
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Re: New Sci Fi Setting Seeds
For a Transhuman Stars setting you could just have STL ships taking a century to fly between destinations with the passengers just downloading themselves into robots when they got there. They could set their clock speed so to them it seems like a few hours. There is after all, no use for organics.
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09-27-2019, 08:02 PM | #1247 | |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 05-30-2022 at 03:29 PM. |
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09-27-2019, 08:10 PM | #1248 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
Thinking about it. Having older ships simply be slower (perhaps one Light Year a month) with the benefit that the older less powerful ships can be refurbished more cheaply and go up to 100 months between maintenance slash restoration in a ship yard, would allow cheaper ships for "Firefly" type scenarios.
But speed would need to be important in more than just one or two ways. Any suggestions T S Higgins or Mysterious Dark Lord v3.2?
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09-27-2019, 09:46 PM | #1249 |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: New Sci Fi Setting Seeds
The range of stellar civilization could be extended by the use of mobile spacedocks - rebuild at the extreme edge of space, or build new ships far from Sol System.
But at the same time, the Powers-That-Be in Sol System would have less and less control the further out everything extended. So they might outlaw out-system spacedocks or shipyards just so they can hold onto their authority. Either way, big over-arcing storyline potential.
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09-28-2019, 06:46 AM | #1250 | |
Join Date: Jul 2007
Location: West Virginia
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Re: New Sci Fi Setting Seeds
Quote:
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