04-27-2009, 11:13 AM | #1 |
Join Date: Aug 2006
|
Linked abilities and limitations
I was trying to create a type of "Battle Rage" ability and got confused about how to apply limitations to linked advantages (at the +10%, permanent, level).
The ability I am working on now would have the following effects:
It seems to me that to activate it all at once I must use Link on all three advantages. I think I can apply the Accessibility (whatever its value is) to all three without problem. Berserk is also not a problem, just need to make sure that total point break is less than 80% of Berserk's value. But I have problems with activation roll and fatigue costs. Can I apply the HT roll requirement to all three advantages as well, and would it mean I only make a single roll? Or in that case I would need to make 3 rolls? And if I apply it to only e.g. ST, and the roll fails, does the whole ability fail or just the ST bonus is not present? Similar problem with fatigue costs. Do I apply it to all three or to only one? Any help is appreciated. |
04-27-2009, 11:37 AM | #2 | |
Join Date: Jun 2006
|
Re: Linked abilities and limitations
Quote:
In this one though, given that you don't go Berserk separately (I'm guessing anyway) the way I'd probably do it is take all the advantages, add link to each of them, add up their costs, call that a meta-trait, and apply the limitations to that, one of the limitations being Temporary Disadvantage (Berserk).
__________________
-- MA Lloyd |
|
04-27-2009, 11:38 AM | #3 | |
Join Date: Jul 2006
|
Re: Linked abilities and limitations
I think you would apply the HT roll limitation to all 3 advantages and that link will consolidate it all into one roll.
With fatigue I am less sure but it would make sense to apply it to all the advantages. What I would do is construct a meta trait of all the desired advantages and then apply any desired modifiers to the meta-trait as a whole. However that requires GM vigilance since it's not RAW and easily abused.
__________________
Quote:
|
|
04-27-2009, 11:43 AM | #4 |
Join Date: Aug 2004
|
Re: Linked abilities and limitations
Simplest solution will involve an Alternate Form, I think. Give the AF Berserk (and maybe Bad Temper also) and the trait pluses. Attach the activation and Accessibility to the base cost. The fatigue cost limiter is a little trickier. The usual assumption is that putting it on the base cost will require the fatigue to be spent only when changing form, so if you want a 'per time period' charge, it should go on the entire package.
|
04-27-2009, 11:53 AM | #5 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Linked abilities and limitations
Meta-Traits are not the way to do it.
Quote:
|
|
04-27-2009, 12:02 PM | #6 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: Linked abilities and limitations
Take a look at GURPS Thaumatology, under Spirit Vessels (p 211). It's how I would do it. In fact the day I go and convert the Oath of Swords (and followups) to GURPS [they would make an excellent setting for fantasy gaming] I'll use something of this sort
Edit: Oath of Swords by David Weber is available for free at the Baen Free Library Last edited by Kuroshima; 04-27-2009 at 12:08 PM. |
04-27-2009, 01:41 PM | #7 |
Join Date: Aug 2006
|
Re: Linked abilities and limitations
Thanks for all proposed solutions (though I do not have access to Thaumatology so I couldn't check the latest). I like the one posted by Molokh the best, but I think it still isn't perfect.
As to why I like it the best, I thought a bit more and made this comparison:
And why I'm still not convinced this is the way to do it - there seems to be no way to justify any other limitations for activation on the advantages which do not have FP cost attached. Even if the main advantage is only usable at night and requires 1 hour preparation and a HT activation roll (-80% total), all others only get the -10% Accessibility (and can't get e.g. the activation roll, as this would make them switchable and prevent the method from working). I will probably do as Molokh said, but modify the Accessibility on other advantages to something different than -10% - e.g. if the main advantage is usable only 50% of the time, I think it should be worth about -25%. |
04-27-2009, 02:12 PM | #8 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: Linked abilities and limitations
Quote:
Let's assume something similar to what you ask in the first post: Battle Rage:
(1) one category worse than Requires Injury, since it's worse. Requires Injury just requires 1 HP damage from whatever source. I don't recall if this has a standard modifier value though. (2) This makes the transformation take 1 second, and that's what I assumed that you wished Last edited by Kuroshima; 04-27-2009 at 02:16 PM. |
|
04-28-2009, 03:50 AM | #9 |
Join Date: Jan 2005
Location: Japan
|
Re: Linked abilities and limitations
Here's my take:
Battle Rage"Accessibility (Only while 1/2 HP or less, -10%)" is non-canon, but I think this is reasonable because Trigger (Injury, -15%) requires one new injury for each and every use of the ability. |
04-28-2009, 04:49 AM | #10 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Linked abilities and limitations
Double FP cost, or halve the limitation value without changing the level - because in essence it has Variable FP Cost, being useable for 10-second increments.
|
|
|