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Old 05-01-2008, 09:57 PM   #1
Moe Lane
 
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Join Date: Apr 2005
Default Saul, Remnant Seraph of War

http://moeticae.typepad.com/weblog_l...emnant-se.html
I am, by the way, declaring May to be A Month of Content.

Saul
Remnant Seraph of War

Corporeal Forces: 3 Strength: 6 Agility: 6
Ethereal Forces: 2 (3) Intelligence: 2 (6) Precision: 6
Celestial Forces: 0 (4) Will: 0 (8) Perception: 0
Vessel/2 (Male)

Skills: Dodge/6, Large Weapon/6 (sword), Move Silently/6, Small Weapon/6 (knife), Survival/1 (urban)

Songs: Might (Corporeal/3), Healing (Corporeal/3)

Attunements: Seraph of War, Ofanite of War, Malakite of War, Howl, Proficiency (Sword), One on One, Sure-Footed

Role: "Saul" (Street Bum/6, Status/1)

Relics: The Brooch of Midael. (Relic: the Celestial Song of Solace/6, self-powered, Celestial Artifact destroyed when destroyed, can be worn in a hidden way, brief activation; total, 18pt)


Most of the time, Saul is merely a bum on the street - the city doesn't matter, as generally his "life" consists of wandering endlessly around the poorer sections and neighborhoods. He doesn't hassle anybody in public, keeps away from respectable people and never makes a scene, so if there are local police, they don't give him much grief. If there are local social workers, they try their best to help, but generally sort of give up after a while; he doesn't seem to need anything. If there are local gangs, they stay far away from him, as he doesn't have anything, either - and because he can punch through a brick wall. While it is a miserable life, it is not intolerable. Once a day, however, Saul goes somewhere quiet and touches his brooch... and for the next few hours, Saul remembers who he was.

Most of the time, it doesn't really matter - but there are times when he "wakes up" to discover that someone's given him a task. It invariably involves engaging in an act of violence against a person or persons; always in a manner consistent with an attack by a deranged street person, and usually against those with supernatural abilities. It doesn't particularly matter to Saul what the job is; the Remnant does not so much trust the originator of his missions as he cannot conceive of a reason why he should not trust him, her, or it. Certainly he does remember - if a bit dimly, even while under the Brooch's influence - that this is a voluntary state of existence for him, and that it will be reversed some day. That is apparently enough.

Saul does not really have a personality, per se. The closest that he comes to it is "favorite combat style," which is best described as relentless, indifferent to personal risk, unemotional, and disturbingly silent. He will use his attunements to best advantage, and while he is notably solicitous of damaging innocents (even the ones with guns) he is indifferent to the survival of anyone who is clearly on the True side of his target. Saul himself survives because his combination of attunements and skills is particularly lethal and because it is very difficult for him to be traced afterwards.

It is widely assumed by the very few that know of his existence that he is a particularly devoted servant of Michael, but it should be noted that not a few Demon Princes would be interested in having their very own angelic assassin...

GM Note: For added effectiveness, it is suggested that the GM rule that the inability to use Perception on Remnants be extended to all situations - including disturbance (permitting humans to notice him normally would make for an interesting added wrinkle). For true terror, it is suggested that the GM rule that Will-based attacks do not work on Remnants, either (with the exception of the Calabite resonance).
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