11-30-2017, 10:06 AM | #11 |
Join Date: Dec 2007
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Re: Is Cheese Equal to Steel?
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11-30-2017, 10:19 AM | #12 | ||
Join Date: Mar 2014
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Re: Is Cheese Equal to Steel?
No, HP proportional to mass does not give sensible results.
A material with the same material properties as steel, except half the mass wouldn't be much easier to destroy. Quote:
Quote:
A 50 inch thick solid block of parmesan having only 1 DR would mean that a 5 inch thick block would only have 0.1 DR (not taking significant effort to cut with a knife). Last edited by Andreas; 11-30-2017 at 10:25 AM. |
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11-30-2017, 11:24 AM | #13 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Is Cheese Equal to Steel?
The difference is considered to be reflected in DR, not HP. It isn't a flawless model, but it works well enough. Steel has at least 50-60 times the DR of the same thickness of even the hardest cheese! If density (7.75 to 8.05 g/cm³ for steel, ~0.98 g/cm³ for cheese) means the block of steel is ~0.5 times as thick in all dimensions as an equally massive block of cheese, the steel has 25-30 times the absolute DR. Note as well that the DR of cheese is without question ablative, while that of steel certainly is not.
If you want to be picky, you might further remark that cheese is a lot like Unliving organic matter, similar to a zombie or flesh golem. Then you would use the "Unliving/Machine" column of the Object Hit Points Table (p. B558) while continuing to use the "Homogenous/Diffuse" column for steel. That would halve the HP of cheese relative to steel. (On the other hand, gooey cheese might merit Injury Tolerance (Damage Reduction 2) . . .). So . . . your 8 kg cube o' steel is 10 cm on a side, with DR 196, HP 20 while your 8 kg cube o' cheese is 20 cm on a side, with DR 7*, HP 20 – or optionally only HP 10. (The * means the DR is ablative.) Again, it isn't perfect, but it's good enough. It looks to me like the biggest problem is ignoring DR.
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11-30-2017, 11:33 AM | #14 |
Join Date: Dec 2013
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Re: Is Cheese Equal to Steel?
Clearly, cheese is harder to cut than some people think.
After all, this discussion is one big ball of cheese. *Nods* |
11-30-2017, 11:46 AM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is Cheese Equal to Steel?
The problem is that DR, in GURPS, is treated as a surface phenomenon, and homogenous objects don't have a hard shell with a soft inside, they're just hard (or soft) all the way through. If you give a chunk of steel enough DR that it's properly hard to destroy in one hit, it's way too difficult to batter it to chunks with multiple hits.
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11-30-2017, 01:13 PM | #16 | |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Is Cheese Equal to Steel?
Quote:
In general, as an abstraction, I have no problem with a ton of cheese having the same HP as a ton of steel or any other material. |
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11-30-2017, 01:17 PM | #17 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Is Cheese Equal to Steel?
You'd probably want HP to follow the current rules, DR to scale up to a maximum amount, either an absolute thickness or % of actual thickness, then start adding IT:DR that scales both with material properties and SM of the target.
All that would be rather complicated tho. Great when GURPS 5.0 comes with an expert NAI bundled with the basic set, not so great for meat brains.
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11-30-2017, 02:19 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is Cheese Equal to Steel?
Or you could just change HP. Other than breaking the collision rules, which are already pretty broken so no great loss, that's the simplest option.
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11-30-2017, 06:57 PM | #19 | |
Join Date: Jun 2013
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Re: Is Cheese Equal to Steel?
Quote:
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