11-27-2017, 07:34 AM | #11 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Job roll, wealth level and cost of living: Great Merchant's case
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You don't get paid more or less for being wealthy or poor; you get paid more or less for having a job of a higher or lower wealth level. Most of the time you have a job with a wealth level equal to your own, but that's not an absolute requirement. Quote:
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11-27-2017, 02:33 PM | #12 | ||||||||||
Join Date: Jan 2015
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Re: Job roll, wealth level and cost of living: Great Merchant's case
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I think I'm coming to a better understanding.
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I think I'm not too far from the truth when I make the following job: Great Merchant Prerequisite: Merchant at 16+, Administrative Rank 2+, Status 1+. Job Roll: Prerequisite skill. On critical failure, lose three month's income. Monthly Pay: $800×prerequisite skill. Adjusted for margin of success or failure. Wealth Level: Very Wealthy. Supports Status 3. $800 is $50 times 16 (4/5 of the wealth multiplier 20) and can earn on average (roll 11) $800×16×1.5=$19,200 and a minimum (roll 16) of $12,800 which means he can safely live his Status 3 life unless he really messes up (ie fail a roll). Quote:
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11-27-2017, 02:48 PM | #13 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Job roll, wealth level and cost of living: Great Merchant's case
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11-27-2017, 02:55 PM | #14 | ||
Join Date: Jan 2015
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Re: Job roll, wealth level and cost of living: Great Merchant's case
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Edit: Also there's this passage that maybe can mean wealthy merchants can get into politics? Quote:
Last edited by Sorenant; 11-27-2017 at 03:00 PM. |
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11-27-2017, 04:15 PM | #15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Job roll, wealth level and cost of living: Great Merchant's case
If using the rules in GURPS Social Engineering some form of Guild Rank might be more appropriate if it represents position in a merchant's organization.
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11-27-2017, 06:03 PM | #16 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Job roll, wealth level and cost of living: Great Merchant's case
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It's no big deal; the point cost is the same. |
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11-27-2017, 09:22 PM | #17 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Job roll, wealth level and cost of living: Great Merchant's case
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Of course, with the more detailed rules in Social Engineering about pricing Rank, Merchant Rank would cost less per level, but not give Status bonuses at all, but Banestorm was written long before those came out, so I imagine Phil Masters made do with the rules he'd got. :-) |
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11-28-2017, 11:35 AM | #18 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Job roll, wealth level and cost of living: Great Merchant's case
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__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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11-28-2017, 01:47 PM | #19 | ||
Join Date: Jan 2015
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Re: Job roll, wealth level and cost of living: Great Merchant's case
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[QUOTE=Kelly Pedersen;2139056]I'm pretty sure that's the case, yeah. Administrative Rank doesn't mean here "rank in a government", it means "rank in a merchant organization". [/QUOTe Sorry, meant I couldn't find mention of Merchant Rank in the Banestorm book. Given Merchant's Guild is mentioned on p.50, I just accepted it by thinking these guilds are not so formaly structured yet to have ranks of it's own. Quote:
By the way found a confirmation that any reasonably successful merchant has Status 1 in Muslim nations and that they're well accepted there because the Prophet was also a merchant (p.40). |
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