Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

Reply
 
Thread Tools Display Modes
Old 10-07-2012, 02:21 AM   #311
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [GURPS DF] Welcome to Hell IC

Quote:
Originally Posted by ZmbeHntr View Post
OOC: I forgot there were now two directly beneath me. Can I split the 4 attacks into 2 at each wolf?
OOC: I just noticed you were doing a four attack Rapid Strike. I'm going to limit Rapid Strike to the regular two attacks. I'll let you change your action if you want.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 10-07-2012, 03:05 AM   #312
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [GURPS DF] Welcome to Hell IC

For the sake of time, I'll say Erion splits his two attacks and does a DA down to skill sixteen, since the first attack kills the wounded wolf.

The second attack hits as well, injuring the wolf.

John's lightning (I'm assuming you'll want to move to the second wolf since the first one is dead) rips through the wolf with a critical hit, but it seems to have little effect on the wolf.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 10-07-2012, 06:14 AM   #313
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [GURPS DF] Welcome to Hell IC

Next round. The demons move forward. The other wolf charges John. Defense roll, please. The lightning-bolted wolf tries to bite Dorli. Defense roll, please.

In the distance the drums begin to pound again.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 10-07-2012, 08:23 AM   #314
Dorin Thorha
 
Dorin Thorha's Avatar
 
Join Date: Oct 2009
Default Re: [GURPS DF] Welcome to Hell IC

Parry is 19 with bonuses: 3d6=13 Dorli gives the wolf a facefull of axe.

Attack roll to damage: 3d6=6 What a waste of a critical.

Damage: 2d6+4=10 cut to the face.

On his turn, Dorli will take a Wait: if either wolf makes a move to go around his side he makes a Rapid Strike (two axe blows to two different feet) at skill 15 for each strike. If necessary he'll also use a step to keep his back to his friends and his face to the wolves.

To-hit rolls: 3d6=10, 3d6=10 both hits

Damage rolls: 2d6+4=11, 2d6+4=11 yes, those were separate rolls, despite having gotten the same results twice in a row.
__________________
<><

Last edited by Dorin Thorha; 10-09-2012 at 07:07 AM.
Dorin Thorha is offline   Reply With Quote
Old 10-07-2012, 09:33 AM   #315
momothefiddler
 
momothefiddler's Avatar
 
Join Date: Mar 2012
Default Re: [GURPS DF] Welcome to Hell IC

It calmly sidesteps the charge as its hand begins to crackle again.

(Dodge 9 +1(Shield DB) +1(DX/HT Increase) +3(Bless) = 14, roll 8
Lightning 20 +3(IQ Increase) +3(Bless) +5(Skill Increase) = 31, roll 10
__________________
Characters

Astrid 14/14HP, 3/10FP buffs
Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT

Last edited by momothefiddler; 10-09-2012 at 08:12 AM. Reason: Failure to read the spell accurately
momothefiddler is offline   Reply With Quote
Old 10-09-2012, 05:17 AM   #316
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [GURPS DF] Welcome to Hell IC

Looks like Plant Form Other has a thirty second cast time. So do you want to do something else?
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 10-09-2012, 08:48 AM   #317
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [GURPS DF] Welcome to Hell IC

All right, I need everyone's actions.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 10-09-2012, 10:41 AM   #318
Poonbahbah
 
Poonbahbah's Avatar
 
Join Date: Jul 2005
Location: in or about Tucson, Az
Default Re: [GURPS DF] Welcome to Hell IC

Michelle will delay until end of round after the petty demons have all hopefully moved within 10 yards. It does look like they're charging us right? Then fake sneeze. Ah-Choo! Blinking her eyes shut on reflex as she casts Flash a little above her head, or whereever, trying to catch all the enemies but none of her new found companions. Who haven't all heard the whole Ah-Choo thing yet.

OOC Flash 16+ (3d6=11) if they don't all charge within 10 yards this round she'll use the above roll to cast 2 points of blur on John the Druid.

+3 all stats, +3 bless +5, rooted feet, +1 DB, +1 move/dodge, -2 blur, 14/12 (17/15) FP, 10/10 (13/13) HP
__________________
TJ, O, J, Alex
Poonbahbah is offline   Reply With Quote
Old 10-09-2012, 10:46 AM   #319
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [GURPS DF] Welcome to Hell IC

Flash is a missile spell, isn't it? So it will take one turn to cast and another to fire.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 10-09-2012, 09:24 PM   #320
ZmbeHntr
 
ZmbeHntr's Avatar
 
Join Date: Jan 2012
Default Re: [GURPS DF] Welcome to Hell IC

Erion will attack both wolves aiming for their eyes.

((Rapier 28+1(Height)-5(Eyes)-3(Rapid)-6(Deceptive)=15, Rolls, 8 impaling damage to normal wolf, 9 impaling damage to lightning, Both wolves need to make defense rolls at -6 (-3 for Deceptive and -3 for Height) ))
ZmbeHntr is offline   Reply With Quote
Reply

Tags
welcome to hell


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.