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12-09-2010, 03:04 AM | #1 |
Join Date: Jun 2010
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Why no rooms?
Hi!
We have TGBM, Cthulhu1-4, Bites1-2 and StarMunchkin1-2, we play with the first two the most. Apart from me (i'm a scifi nerd), our group doesn't really like star munchkin (they say it's weak, it doesn't mix well, and the classes and races are not fun). But there is one thing we miss from every other game, it's the rooms! Why are there no rooms in other decks but Clown Wars? It was quite a neat idea to vamp up a fight WITHOUT wandering monsters! (we're always short on wandering montsers...) Was it unpopular? Is there a reason for it? thanks |
12-09-2010, 08:28 AM | #2 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Why no rooms?
If every Munchkin genre had all the same goodies as every other Munchkin genre, it wouldn't make a lot of sense to buy one over another. Giving everything its own little uniqueness adds to the variety.
In other words, the specific answer to your question is, "Because we didn't want to." (Not to be a complete pimp, but there's a new Room in the Exclusive Warehouse 23 Munchkin Booster.)
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
12-09-2010, 11:00 AM | #3 | |
Join Date: Jun 2010
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Re: Why no rooms?
Quote:
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Tags |
rooms, star muchkin |
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