02-29-2020, 08:08 PM | #31 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Eliminate Humanish
Goblins only get disadvantages, not the swiftness of elves, the load capacity of dwarves, the likability of Halflings, or the claws of Reptile People.
This is why Goblins are the most OP race in the game.
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-HJC |
02-29-2020, 10:13 PM | #32 | |
Join Date: Aug 2005
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Re: Eliminate Humanish
Quote:
Nasty sneaking no-goodniks....
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Helborn |
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02-29-2020, 10:56 PM | #33 |
Join Date: Dec 2017
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Re: Eliminate Humanish
I often run campaigns with a fair amount going on, but to be honest I usually let the details of languages slide, other than the obvious racial tongues.
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03-01-2020, 07:26 PM | #34 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Eliminate Humanish
No! One of the good things about TFT is that you can generate a character without touching dice. Having some characters better than others by like just sucks.
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03-25-2020, 04:57 PM | #35 |
Join Date: Sep 2005
Location: Arizona
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Re: Eliminate Humanish
I have no problem with one character or another being a little better one way or another, it's the 'balance' of games like modern D&D that annoy the hell out of me. Personally, I think that every character being able to speak 2 or 3 languages, even if another character only speaks 1, is fine. I've even created game worlds where there are no 'racial languages.' The languiages you know are the ones spoken where you grow up, nothing more.
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So you've got the tiger by the tail. Now what? |
03-25-2020, 05:14 PM | #36 |
Join Date: Sep 2005
Location: Arizona
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Re: Eliminate Humanish
Hero System has a good language chart that shows how languages are related. You could steal it and just plug in your own languages and be ahead of the game.
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So you've got the tiger by the tail. Now what? |
04-05-2020, 01:40 AM | #37 | |
Join Date: Jul 2018
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Re: Eliminate Humanish
Quote:
As far as having different languages in different regions, it makes sense but also is probably more complicated than necessary in most campaigns. Maybe the local dwarves all speak Gray Mountains Dwarvish, which is very different from Red Hills Dwarvish, but you've never been to the Red Hills and, unless you're a Scholar, you probably don't even know that there's more than one Dwarvish language. Similar to how us westerners tend to lump Mandarin and Cantonese and a bunch of other languages, many of them mutually incomprehensible, under the blanket term "Chinese", and rarely get in all that much trouble over it. Grandaddy Tolkien got to this question way ahead of us, being a linguist by training - there are a LOT of languages scattered throughout his mythos. For a while, I was working on a hypothetical Cidri Elvish dialect, based on the idea that Cidri Elves are colonists from Middle-Earth. This was supposed to be the everyday "Elvish" language in that region, with Quenya ("High-Elven") used for ceremonial purposes and as a "lingua franca" among different groups of elves. Then I realized that nobody else was ever going to care, and I needed that mental disk space for other things anyway, and the project was abandoned. (I'm keeping the concept of Quenya as "High-Elven", though; it's too cool to pass up.) A practical note: whatever you do, make sure your party can all talk to each other, by fiat if necessary. Forcing a player to constantly mime messages in-character can be hilarious, but gets old quick for the player in question. |
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