01-16-2018, 02:01 PM | #31 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
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01-16-2018, 04:32 PM | #32 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
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So, people from a time when these things were a life and death issue and had the real experience of using them in deadly combat, would waste their time wearing 40lbs of chain and bulky padding underneath to no useful effect? Somehow I don't think so. It's obvious that the armour served 2 purposes; chain prevented penetration, padding spread impact force. If the recreations aren't showing that, then they are not simulating the armour of the period correctly. I would suggest that the underlying gambeson/padding is being incorrectly modelled. |
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01-16-2018, 04:50 PM | #33 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
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Also, I would say that even then, a broken bone is a lot better than an axe to the lung.
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01-16-2018, 10:13 PM | #34 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
The 740-lb draw medieval crossbow I researched and used as a model for The Deadly Spring article was less than 10lbs to haul around but it's short, inefficient stroke delivered only 30-50J on target - that's the real-world measure, not my model.
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01-19-2018, 05:30 PM | #35 |
Join Date: Jan 2018
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
The halfling is clearly broken. I'm thinking a +1 is a big deal, but +3? I've tried to give the Talent Missile Weapons for free and take away the +3 bonus, but basically I'm tired of the, "Halfling Biker Bitch-Boy Gang," and the 70-od Sha-Ken being thrown each turn.
We dropped double damage on the Charge with Pole Weapons. Frankly, the 2-hex jab is such a good thing, why would anyone ask for more? It absolutely doesn't have to be realistic, just playable and entertaining. A feeling of realism is all that is needed. A change in the experience rules that result in less attribute bloating, or at least emphasis. We never had any problem but it was a hot topic of discussion. Possible experience point cost for talents and spells. Eliminating the distinction between Hero and Wizard. Increase in adjDX required to improve rate of fire OR reduced damage for two dice missile weapons. I like the idea of a lucky shot killing the low ST wizard, not taking out the human tank. Thank you, and any critiques would be nice. Last edited by bookworm562; 01-19-2018 at 05:32 PM. Reason: Clarity |
01-20-2018, 12:02 PM | #36 |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
The more I think about it, the more I like Rick Smith's idea of revising the weapons table to account for penetrating damage, versus crushing damage, without complicating the rules by addressing them under that name, or coming up with extra die rolls or any of that stuff. Simply revising the range of results for the differing damage results accomplishes the exact same thing without having to worry about the details AND makes it more difficult (if done carefully) to choose the perfect weapon.
I also think the idea of Shuriken needs to be looked at much more carefully -- in point of actual fact, they do very little damage to an armored opponent, unless there is an incredibly skilled/lucky hit on such a person. Historically, they were more of a distraction than an actual source of injury (unless poisoned -- and yes, I know they were rusty and could cause lock-jaw, and that probably happened, but it's not terribly heroic to say "wait two weeks, THEN you'll be sorry!"). So, in my opinion, they are bit "overpowered" in the game. |
01-25-2018, 07:10 AM | #37 |
Join Date: Jan 2018
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
So, if you are not engaged by moving into a front hex of a figure unable to harm you (being under a Freeze spell, for example) why are you engaged by a figure which has moved to far to act during the action phase?
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01-25-2018, 12:03 PM | #38 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
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01-25-2018, 01:19 PM | #39 | |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
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02-02-2018, 10:56 PM | #40 |
Join Date: Feb 2018
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
Have to nerf the Naginata polearm's damage. 1d6 + 2 is way WAY to much for a Str 10 weapon that you can charge with.
I remember (back in the day) a Gen Con convention I attended where they (Metagaming?) was introducing the Microquest Treasure of the Silver Dragon and I signed on to be part of a questing group taking part in an introductory play-through. You got to design your own character... I specifically remember TWO people (in a party, I believe, of 8) who were Hobbits with Naginatas, Horse Bows, and Missile Weapon skills. Just a tad unbalanced. |
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