03-03-2016, 03:41 PM | #11 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS After the End 1: Wastelanders
Purchased, but I'm going to reserve judgement until the second comes out, because for each campaign framework I read, I always find the second the most riveting and important. It provides the context for me to really grasp the intent of the first one.
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03-03-2016, 05:03 PM | #12 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS After the End 1: Wastelanders
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It actually works both ways. The rules in ATE2 will give context to why you'd pick certain traits when using ATE1. But at the same time, the templates in ATE1 give a framework to the assumptions about what matters in the campaign set up using ATE2. For example, knowing that there's a "scavenger" template implies that scrounging up Old World ruins is a crucial part of the game -- and seeing the options offered on that template gives insight into what sort of niche that role is intended to fill. I could go on. Rules presentation -- how to help the greatest number of people understand as much as possible about a game -- is actually something I'm very interested in. But any further musing on my part would probably verge far enough away from ATE to count as a tangent. :)
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#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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03-03-2016, 05:13 PM | #13 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: GURPS After the End 1: Wastelanders
Have only had time to scan over it. Because I'm lazy, at work, and don't trust myself to get it right... Could someone piece together a Regeneration for RP as well as a Costs RP (per minute, per 10 seconds) limitation? That would be grand!
So far, it looks great. I think it will be very useful for the setting I've been working on.
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03-03-2016, 06:18 PM | #14 | |
Join Date: Mar 2013
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Re: GURPS After the End 1: Wastelanders
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03-03-2016, 06:27 PM | #15 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS After the End 1: Wastelanders
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However, because it is kinda like HP, and operates basically on the same scale as HP, I think Regeneration is still the right base concept. It's just a question of "Is 'only recovers RP' a +0% switch or a limitation?" My inclination is that in most ATE games, it should be a limitation, probably to the tune of -20% if the campaign actually involves a radioactive apocalypse of some kind. If there was nothing particularly radioactive about The End (or non ATE games where there hasn't been an End at all) it might be as high as -40% or -50%. If it's a game that's All About That Bomb (that bomb, that bomb), there's hot zones everywhere, some enemies emit radiation, and some of your food is contaminated, I'd call it a +0% switch (Also Heals Radiation a +100% enhancement).
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03-03-2016, 06:29 PM | #16 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS After the End 1: Wastelanders
Although, talking about new mechanics - what about traits for characters who are more (or less) resistant to LTF, disproportionate to their FP total?
I suppose you could just take all the survival traits that are in the system now, but "doesn't starve", or "doesn't sleep" is a lot different from "Can starve like anyone else and looks really ragged after four days without sleep, but bounces back once he gets a square meal and a nap". Useful for super-mutants :)
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03-03-2016, 06:45 PM | #17 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS After the End 1: Wastelanders
A limitation called "Radiation Only"; see p. B80. The only change you would make is that RP heals at the same rate that HP would (instead of 10x faster, but in rads).
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#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
03-03-2016, 06:49 PM | #18 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS After the End 1: Wastelanders
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That said, I'm not sure if this is ever going to make it into an ATE book, only because it seems really meta to me. But if anyone wants to use it, the price seems right. (We worked out that "Immunity to LFP" was just Doesn't Eat or Drink + Doesn't Sleep, for 30 points, and GURPS generally equates a +15 bonus with Immunity in situations where, say, an ability can ignore immunities.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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03-03-2016, 06:54 PM | #19 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: GURPS After the End 1: Wastelanders
That makes sense. But what would a Costs RP limitation look like? I had previously ballparked Costs Rads as the same as Costs HP. Crushing 1d [5] vs Toxic (Radiation, +25%) [5] equivocates 1 HP with 1 Rad. So, to me, it seems like a Costs RP limitation would be huuuge. Correct me if I'm wrong.
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03-03-2016, 06:56 PM | #20 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS After the End 1: Wastelanders
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