02-09-2016, 01:49 PM | #1 |
Join Date: Mar 2015
|
Bleeding Attack
I want to create an attack that causes initial bleeding without a HT check (on creatures that bleed, of course). It's essentially a spell that causes "magical lacerations," single die of malediction damage. Would you characterize this as a cosmic enhancement? If so, what do you think would be an appropriate modifier? Does +100% for attack with a lingering special effect seem to cover it?
|
02-09-2016, 02:09 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Bleeding Attack
Cyclic seems the way to go here.
Lingering Attack is under Cosmic for+100% but its not what your describing.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
02-09-2016, 02:14 PM | #3 |
Join Date: Mar 2015
|
Re: Bleeding Attack
Oh, heck yeah, completely passed that over. Thanks!
|
02-09-2016, 02:22 PM | #4 |
Join Date: Jun 2013
|
Re: Bleeding Attack
So, this is a cutting attack, doing normal cutting damage, but as an additional effect, the first HT roll to avoid bleeding is waived, for automatic damage. Is that correct? If so, I'd build it as a 1d+1 cut attack, with the +1 having a Limitation to represent it a) only works against targets who bleed (use the Blood Agent Limitation), b) is delayed by a minute, and c) during that minute sufficient bandaging can prevent the damage (I'd lump b and c into -10% or so, personally).
If instead you want something that causes damage over time, with bleeding as a special effect (that is, "bleeding" effects in most computer games), I'd suggest just using Cyclic, with Blood Agent as above. |
02-09-2016, 02:35 PM | #5 | |
Join Date: Mar 2015
|
Re: Bleeding Attack
Quote:
|
|
02-09-2016, 02:45 PM | #6 | |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Bleeding Attack
Quote:
|
|
02-09-2016, 03:58 PM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Bleeding Attack
Quote:
Cutting Attack (Cosmic, Lingering Effect, Instantaneous Bleeding, +50%; Magical, -10%; Malediction 1, +100%) [16.8/die] or Cutting Attack (Cosmic, Lingering Effect, Continuous Bleeding, +100%; Magical, -10%; Malediction 1, +100%) [20.3/die] And so on. Lots of ways to do this - I'd personally use Cutting Attack with a linked follow-up Affliction or perhaps as Symptoms.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
02-10-2016, 07:36 AM | #8 | |
Join Date: Jun 2013
|
Re: Bleeding Attack
Quote:
*I think you normally can't stack Blood Agent and Malediction, as both are "penetration modifiers." In this case, however, Blood Agent is more "Target must have blood," which is an Accessibility probably worth around -20% or so (half the discount of normal Blood Agent). **A fixed Delay, appropriate here, is a +0% Enhancement, but you could justify making it a small Limitation, as it means you don't incapacitate your target as quickly in combat and they might have a chance - through quick bandaging - to avoid the damage outright. This drawback is usually offset by effects with Delay being subtle until they kick in, which isn't the case here. |
|
Tags |
gurps 4e, modifiers |
|
|