03-21-2017, 06:31 PM | #51 | |
Join Date: Dec 2006
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Re: Ideas for Anti Robot Technology
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Since ALL the zoneminds rely on wireless comms to keep everything in line humans can start with a jammer and then exploit hacks that will only work if the bot can't phone home. The zoneminds can't exploit this because both sides would have the problem. Example: Dumbot hunter if given two targets of equal importance traveling in opposite directions at equal speed will freeze, call the nearest admin bot for priority, and chase whichever one the admin bot says to. Humans can therefore jam dumbot hunter and have two targets of equal importance separate away from it, leaving it paralyzed with indecision and unable to call for help, thus allowing hidden human #3 with a portable EMP to get a good bead on it (or depending on how bad the indecision paralysis is, just walk up to it and hack it with a close range radio that can penetrate the jamming) Last edited by starslayer; 03-21-2017 at 06:34 PM. |
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03-21-2017, 06:50 PM | #52 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ideas for Anti Robot Technology
Yeah they can. Jamming can be selective, and nonselective jamming is still fine as long as it annoys the opposition more than it annoys you. In any case, while you can make robots cinematically dumb, the ones in RoS by default aren't.
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03-21-2017, 08:39 PM | #53 |
Join Date: Feb 2007
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Re: Ideas for Anti Robot Technology
They aren't cinematically dumb, but the smaller ones (human-sized and smaller) are less intelligent than human average by the RAW. So the GM should 'play' them that way, to some degree. They aren't stupid, by any means, and they can be enormously knowledgeable, but to a practiced guerilla they may reasonably become somewhat predictable.
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03-21-2017, 11:00 PM | #54 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ideas for Anti Robot Technology
They don't canonically have Indecisiveness though.
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03-22-2017, 01:38 AM | #55 |
Join Date: Feb 2007
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!Q
No, they don't. But I could imagine it kicking in reasonably under certain circumstances. Also, we need to keep in mind that there is a RAW distinction between an NU and an AU. The former is just a computer, if you can somehow get a copy of its software, and know what kind of computer it's running on, you can in principle predict its behavior precisely. NUs have precisely zero initiative and imagination. A clever human really could reasonably trick an NU into driving mindlessly over a cliff if he set it up right.
AUs, on the other hand, have both initiative and (within limits) imagination. They're basically AIs that lack free will. Which means their behavior can be far more diverse. Any given AU, even of the same series and model, might develop this Disad or that from experience. After years in the field, Juggernaut 3039 and Juggernaut 9535 might be mechanically similar, but behaviorally totally different. Now normally, that would be 'reset' when the robot is periodically run through checks and scans at a robot hotel. But in wartime, when the Z-minds are pounding away at each other, with the humans firing too, an AU might remain at the front or in the field for years on end, and could potentially get very quirky and strange.
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03-22-2017, 01:43 AM | #56 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ideas for Anti Robot Technology
Predatory insects can figure out that they need to chase just one prey at a time, so I think tricking killbots like this would just be silly.
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03-22-2017, 11:44 AM | #57 | |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Ideas for Anti Robot Technology
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Also, do I remember correctly that this campaign is a supers campaign too? The PCs have access to super powers? That opens up a whole lot of options. Someone with enough telekinesis could do horrible things to robots. Or someone like Kitty Pryde from X-Men could probably win the war by herself. |
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03-22-2017, 11:48 AM | #58 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ideas for Anti Robot Technology
Sure, but the example given was cinematically dumb. Animals are smarter than that.
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03-22-2017, 02:37 PM | #59 | |
Join Date: Feb 2007
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Re: Ideas for Anti Robot Technology
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Now, the AU killbots are quite a different story.
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03-22-2017, 02:41 PM | #60 | |
Join Date: Feb 2007
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Re: Ideas for Anti Robot Technology
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By default, the humans have only mundane human abilities, and access to what tech they can steal, trade for, or scrounge from the robots or the ruins. Realistically, by the default RoS setting and RAW, it's a pretty grim situation with little long-term hope.
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Tags |
anti, reign of steel, robots, technology |
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