06-10-2018, 12:53 PM | #9 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Slower fuel-efficient jump drive implications?
Quote:
More explanation on what I showed. So, without changing the costs of drives, fuel, or hardware (because in Traveller, those are assumed to be based upon man-hours and materials taken to make them) and the same proportional profit margin... just changing the fuel used for jump and the time taken (because that affects the prices needed to make the payments). The cost of a ton of cargo at J1 moves from about KCr1 to about KCr2.1 Mid Passage goes from KCr8 to KCr18.5 High Passage goes from KCr10 to KCr23.5 Low Passage should change similarly, but I didn't work it out. I'd estimate the cost goes to about KCr 2.1 The process of figuring prices is simple but long:
Doing it totally right would be to build the ships at a range of tonnages and averaging the calculations, and repeating for each jump number and tech level. The 400Td price point is about midway between worst and best. |
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