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Old 08-03-2011, 06:10 AM   #181
Skullcrusher
 
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Default Re: [IC] The Marching Storm

Duncan frantically looks for Astaron. Desparately hoping to get to face him in combat.

Perception roll: 11 or less(3d6=7) made it by 4

Charging after him with sword drawn and shield up if he sees him. He will yell as he gerts closer,"Come father give your dear son a hug!"
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Old 08-03-2011, 09:32 AM   #182
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Default Re: [IC] The Marching Storm

Well in that case Ezreal stows his bow draws his sword and begins to chase the fleeing lizard men. (Do any get caught with move 8?)

OOC: We should pursue if possible after this. Holding he field reduces casualties by 5% Which are halved for (25%-5%)/2=10%. But pursuit gives 25%/2=12.5% rounded down to 10%. So we can pursue to inflict a free 5% on Astron's forces. (Assuming any survive...)
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Old 08-03-2011, 02:42 PM   #183
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Default Re: [IC] The Marching Storm

Quote:
Originally Posted by Lamech View Post
OOC: We should pursue if possible after this. Holding he field reduces casualties by 5% Which are halved for (25%-5%)/2=10%. But pursuit gives 25%/2=12.5% rounded down to 10%. So we can pursue to inflict a free 5% on Astron's forces. (Assuming any survive...)
(OOC: i doubt many will survive, Astaron is already at 75% casualties, which gives him a whooping -15 strategy which will hurt his roll bad, so if we win by 4 its total force wiped out, even if he goes desperate full retreat he is still at -3 which still gives us a good chance to win and lock him down for another round anyway and even if he wins he will take 10% for going desperate, for the pursuit i think we had cavalry superioty as well which means 10% if we pursue, so there is a good chance(if he goes desperate) we can inflict 20% casualties from loosing this round....all in all i think good old uncle Astaron might be screwed lol)

Last edited by Grey_Fox; 08-03-2011 at 02:48 PM.
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Old 08-14-2011, 03:07 PM   #184
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Default Re: [IC] The Marching Storm

Quote:
Originally Posted by Epic Kobold View Post
((these rolls are assuming those bonuses are still in play))

Grok first attempts to rescue Sir Fharin, tearing flesh away from the giant if necessary to do so.

(not sure what to roll for this)
Strength @ 15 (3d6=9)
First Aid @ 15 (3d6=8)

Than he looks around for friendly soldiers that need medical aid from that last bout of steel and blood, ordering healthy men to assist him as needed. Orders like "Keep constant pressure on that one's wound." "Hold this one still while I pull the arrow out." and "Check to see if any men around the giants are breathing."
Diagnosis @ 12 (3d6=10)
Pharmacy @ 15 (3d6=11)
First Aid @ 15 (3d6=10)

He also looks for any wounded Reptiles left on the field. His hope being to patch one up in a first, small step in an alliance with his people.

Perception @ 13 (3d6=5)
First Aid @ 15 (3d6=10)
He manages to get Sir Fharin out, and patch him up, but he is heavily unconscious. Maybe even in a comatose condition.

He manages to patch up a lot of other soldiers as well, but only Simontonean ones. The reptile men he found on the battlefield - all dead. The remaining giant lizard suffered from severe wounds and looks like a gigantic butchery.

Quote:
Originally Posted by Skullcrusher View Post
Duncan frantically looks for Astaron. Desparately hoping to get to face him in combat.

Perception roll: 11 or less(3d6=7) made it by 4

Charging after him with sword drawn and shield up if he sees him. He will yell as he gerts closer,"Come father give your dear son a hug!"
Astaron's troops, including Astaron himself, are heavily on the run. Astaron himself is on a horse, getting away.

Quote:
Originally Posted by Lamech View Post
Well in that case Ezreal stows his bow draws his sword and begins to chase the fleeing lizard men. (Do any get caught with move 8?)

OOC: We should pursue if possible after this. Holding he field reduces casualties by 5% Which are halved for (25%-5%)/2=10%. But pursuit gives 25%/2=12.5% rounded down to 10%. So we can pursue to inflict a free 5% on Astron's forces. (Assuming any survive...)
He takes down a bunch of them, since they were all pretty much defenseless.

(OOC1: Does Ezrael try to catch any of them physically, as in getting to them, tripping them or something and pinning them down?)

(OOC2: The battle is almost over, and when you guys say so, I'll go to the math part.)

(OOC3: So glad to be able to post again.)
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Old 08-14-2011, 07:59 PM   #185
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Default Re: [IC] The Marching Storm

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Originally Posted by Harry O'Gane View Post
(OOC1: Does Ezrael try to catch any of them physically, as in getting to them, tripping them or something and pinning them down?)
Nope. OOC: 10 characters.
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Old 08-15-2011, 03:30 PM   #186
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Default Re: [IC] The Marching Storm

Duncan reloads his crossbow hoping to be able to get one good shot at his fleeing fathers horse....

OOC: let me know if he has time and what the range is.
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Old 08-16-2011, 03:42 AM   #187
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Default Re: [IC] The Marching Storm

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Originally Posted by Skullcrusher View Post
Duncan reloads his crossbow hoping to be able to get one good shot at his fleeing fathers horse....

OOC: let me know if he has time and what the range is.
Duncan is about 60-80 yards away now. it would be a wild shot, but it just might be worth it.
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Old 08-16-2011, 03:56 AM   #188
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Default Re: [IC] The Marching Storm

Duncan loads and fires at Astaron's horse

SKill 14 -9 for range +2 for SM +1 AOA determine = 8 or less

Crossbow shot at Astaron (3d6=9) Damn! missed by 1? does that mean i hit Astaron... :)?!?! :(
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Old 08-16-2011, 04:00 AM   #189
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Default Re: [IC] The Marching Storm

The arrow misses Astaron's but hits the horse of horseman riding next to him. The horse rears on his back feet and the horseman riding falls down.

Astaron, however, runs away...
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Old 08-19-2011, 12:19 PM   #190
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Default Re: [IC] The Marching Storm

Quote:
Originally Posted by Harry O'Gane
(OOC2: The battle is almost over, and when you guys say so, I'll go to the math part.)
Not sure about the others, but I at least am ready for the math part...
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