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Old 09-30-2011, 09:36 PM   #1
The General
 
Join Date: Sep 2011
Default [IC] The Gate at Hinnom

The Gate at Hinnom
"The time will come when
the sons of Man deign to call themselves
the gods of Mankind."
- Sage Dārayavahush

Heth, Zipporah, and Adir journey in a caravan northwards along a small trade road, carrying with them precious cargo...

Shh! Listen! You can hear it in the wind that blows so carelessly across the plains. There are no words - there aren't even sounds. There are only feelings, that creep up your spine and linger in your throat. The way the long grass of the plains brushes against your hip, the way the sun beats its way through the clouds to bombard your skin. Something is different in this country, or perhaps it is you that is different - bacteria fighting off the eager swarms of antibodies. The small caravan continues its journey, though, paying no heed to the prophetic cries of nature. It makes its way north, from the sea-faring nation of Ibnatum towards the once-great kingdom of Arrapkha.

The roads are quiet. Empty. Where once, merchants and travelers would walk together towards cities of splendor, now the roads lie unused, untouched, your feet the first disturbances they have felt in months. Then, after many days of travel, you see civilization - or what's left of it, at least.

A near desolate town tucked into the delicate embrace of a mountain. Its fields lay empty, untouched and unused, though you just barely make out a small encampment near the top of the mountain. The Imperial banner of the az-Qarratim flies proudly atop a barricaded camp that flanks the town like a tiger encircling a dying boar. It is set up directly upon the road, likely to intercept a passing army or merchant. Stranger, still, is the glade of towering trees, their autumn leaves gently gathered upon the ground, that lies just off the road. Life seems to sprawl forth onto the dying steppe from the circle of vegetation, the sweet melodious sound of birds coming from within. It seems - for lack of a better word - magical.

The merchant and his fellows consult for a time, before finally coming to a stop just outside the mystic glade, leaving the town - and by extension the Qarratimi soldiers outside of it - for later. The merchant's tent is pitched and the oxen are allowed to graze on the grasses which seem to grow even taller here.

As you make camp, a small man approaches from the north. He is accompanied by a pair of men in red bronze plate, each one gripping a heavy spear with sharpened tip betwixt his fingers. The man is garbed in the regalia of an aristocrat, exotic fineries adorning his person. His coat is frilled, like the mane of a lion, and his skin bears faint wrinkles that give the impression that the man is slowly withering from the outside in.

Though he does not enter the camp's general perimeter, he stands directly outside of it while a young man - not seen behind the imposing figures of the guarding soldiers - blows upon a trumpet. "In the name of His Imperial Majesty, Shalimahum the Strategist, Divine Emperor of az-Qarratim, Prince of Galqarram and Feshnabir, King of Zoraboros and Melishnakaf, Chief of the Stonerock Clan, I send you greetings," says the small man. "I would speak with you."


... Sage Azar explores the mystic garden for himself...

You were called here. You don't know why, exactly, but it seemed to reach out to the tapestry of your soul and, like an old weaver, spun you into its needles. Magic runs deep here, as if carried across the plains through ley lines. A nexus, perhaps, or a hollow? A small pool of water lies at the center, yellow leaves gathered around it in small piles. Small fish swim through it in schools. The place is like an island of life in a sea of emptiness, but while life is abundant, death seems to lurk just as close... imposing itself on this natural place.

Specifically, the dead.

You didn't notice them, at first, when you crept past the brush and parted the branches obscuring your path, but when the beauty of the majestic glade no longer overwhelmed your senses, notice them you did. There are five or six of them lying lifeless upon the ground, branches twisting up onto the bones, binding them to the ground. The marrow has long since rotted off them, leaving nothing but skeletons. One has a blade clenched between his fingers, another lies peacefully, his arms crossed behind him. The melodious chirping of birds slowly grows dissonant, and you hear an ominous laughter surround you, bouncing off the towering oaks.

And then silence.

At the base of the pool, just barely, you can make out a small glistening object.


... and in the town of Hizjah, a line is crossed...


Sweat drips from your brow. You're one of the few to stay in the village. It's been a long day of work, but as your feet trod upon the small road, you're comfortable in the knowledge that life is simple and rewarding for both you and your family. Then,

The screams.

You can hear them. Echoing in your mind. Thousands in one, one in thousands, twisting together and melding into legion. But one strand rises above the rest - this one, it's different. It's her scream. You've never heard her scream before.

You see the door to your house, open, one soldier standing outside. Two more walk out, laughing, nudging one another like old friends - and they probably were old friends. Behind them is a body in its last gasps of breath, blood staining her shirt and pooling on the ground below her. A child is at her side, shaking her. The men don't seem to care. Rather, they shoot a quick glare at the one standing outside, and say, "You better not tell anybody about this." All the while, the enormous ancestral statue that rests in the center of town stands in silent judgement, the flickering flames from the offertory candles echoes of the fires that blaze in the Underworld, screaming for vengeance.

The screams get louder. But you can see. Her mouth isn't moving.


http://i.imgur.com/o7jfl.jpg

Cool. So this is the game. A few rules - I handle dice rolls. When you think it's relevant, or when I ask for it, you post the stats you'll be rolling against. For instance, if you want to try and convince someone of something, you'd post "Diplomacy 14, he has Handsome and Charisma". I'll tell you if you passed or failed, and give a vague indication of the margin, but you won't be getting specific numbers. Combat is similar:

Combat will be handled on a tactical map. All the rules given in the tactical section of the Basic Set thus apply. Please read that if you have not done so already. You will need to provide the maneuver you're using - Move, Move and Attack, etc. - along with relevant combat stats, equipment, bonuses, etc. This is to minimize bureaucracy for me.

Post your character's name and location at the head of each post in
Bold. All of my posts will be in bold/italics to make sure you see them. All OOC will be in italics - questions, the stats I called for up above, etc. The recruitment thread can continue to function as an OOC thread for the time being.

Dramatis Personae

Code:
Zipporah "the Jewelbringer" (Z), Arrapkhan spice merchant, played by Harry O'Gane
Adir of Jaresh (D), Jarese mercenary, played by Skullcrusher
Heth of Kirjathuzoth (H), Jarese thug, played by ErhnamDJ
Chesed (C), the Stranger, played by Talosian
Azar the Healer (A), Qarratimi life mage, played by Lamech

Last edited by The General; 09-30-2011 at 11:25 PM.
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Old 10-01-2011, 12:51 AM   #2
Talosian
 
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Default Re: [IC] The Gate at Hinnom

Chesed - Hizjah

A moment passes in unnatural silence as Chesed stands before the soldiers, his face blank, eyes distant. His jaw begins to clench as his face slowly becomes of mask of fury and uncontrolled wrath. His hand closes tightly around the farming tool he had been using in the fields, his deeply tanned knuckles becoming as pale as a corpse as they clench the shaft. His head begins to throb as ten thousand cries form a counterpoint to the single scream pulsing through his mind.

For the briefest instant, his eyes snap into focus on the man who'd spoken, and then swiftly he launches himself into action, moving with deadly grace. Carrying his tool like a spear, he sprints across the few yards between him and his chosen opponent, lashing his spear out in a tight arc towards the man's neck.

Technical.
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Old 10-01-2011, 07:32 AM   #3
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Default Re: [IC] The Gate at Hinnom

Adir steps in front of the tent entrance as the man and the 2 red clad mercenaries approach. As he holds out his hand as a command to halt his face is expressionless. He turns and enters the tent saying,"There is an Imperial Envoy to speak with you sir."
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Old 10-01-2011, 09:03 AM   #4
ErhnamDJ
 
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Default Re: [IC] The Gate at Hinnom

Heth rises to his feet. He positions his knife in his belt such that it can be easily drawn. His eyes dart to the cargo, then meet Adir's. He nods, then fades into the tent next to the flap, ready to pounce should need be.
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Old 10-01-2011, 11:38 AM   #5
Harry O'Gane
 
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Default Re: [IC] The Gate at Hinnom

Zipporah - Trade Road

Zipporah leaves his meal, wiping his mouth with a piece of cloth. Slightly confused, he looks at his wife, and then at Adir. He seems a bit puzzled, but gets up on his feet immediately.

He is not a fat man, but slightly chubby. Being wealthy and prosperous as he is, Zipporah gained some weight in the years of travelling. He cares about his look, nevertheless, so is his beard neatly woven into braids and his hair in a tail. His face gives out that he is about 30 of age. His deep, brown eyes and slightly crooked nose give out a trace of wisdom, radiating from the merchant. The clothes he wears represent his status in the society. He has a padded cloth tunic, indigo coloured and embroidered, along with white leggings and armlets, also embroidered. His sandals are beaded, and his blade is tucked safely at his left him, in a scabbard. He was taught from the day he started trading that a merchant must always be ready, either for bartering or defending himself.

With an accent, giving out that Zipporah is in fact from Arrapkha, he says to Adir.

"Thánk yoú for makíng a notíce, Adir."

He goes out from the tent and blocks the sun from shining into his eyes. He accomodates quickly to the amount of brightness (he is, after all, from Arrapkha), and signals Heth to calm down.

"Cálm down, fríend. Lét us see whát the mán wants."

Zipporah approaches the newcomer and gently bows before him.

"I have been ínformed you wish to spéak. How can thís humble merchánt be of service, good sir?"

Zipporah keeps an eye contact at all time and straight posture.
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Old 10-01-2011, 12:10 PM   #6
ErhnamDJ
 
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Location: OK
Default Re: [IC] The Gate at Hinnom

Quote:
Originally Posted by Harry O'Gane View Post
"Cálm down, fríend. Lét us see whát the mán wants."
"I have some idea what the man wants," Heth whispers. He stays inside the tent.
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Old 10-01-2011, 09:47 PM   #7
The General
 
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Default Re: [IC] The Gate at Hinnom

In Hizjah, soldiers find themselves at the mercy of a single man...

Your hurried charge forward catches the group by surprise. The soldier that was walking out the door finds his eyes flaring open wide beneath the plumed helm that now only serves to trap forever the look of horror marring his features. Your makeshift spear pierces through his makeshift armor, punching straight through and into the other side of him. Blood gurgles from his mouth and drools out as his eyes roll to the back of his head, your hand forcing the farming tool further into him as his body falls forward.

The soldier who had been guarding the outside square begins to hurry forward, hands nervously gripping his spear as he stands about two yards from you.

A thick soldier, a filthy man who reeks of cheap perfumes and dirt muddled together, lurches forward, his teeth gritting together as his hands tighten around the hilt of his sword. "You'll pay for that, savage!" he roars, his shortsword slicing through the air and cutting an open wound into your chest [-2 HP].


... and forces of the Empire are found in the small camp, as well, if not so overtly hostile...

Nina, the merchant's wife, folds slender arms over her chest as a harsh glare is sent towards Heth. "What, that's it? You're just going to stand there?" she asks expectantly, an eyebrow lifting upon her face.

The delegate squints when he sees Zipporah walk out of the tent, recognizing the Arrapkhan accent immediately. His posture straightens a bit as his hand goes to stroke his clean-shaven jaw. "An Arrapkhan? How very interesting," he says, biting his lip. "It's strange to see a caravan - obviously peaceful, of course peaceful - coming northwards from Ibnatum, and one headed by an Arrapkhan, no less. Delivering weapons to the Jarese, perhaps? No, no, it doesn't matter. Your intentions aren't why I'm here."

He draws in a breath.

"His Majesty wants nothing from this town, this... 'Hizjah'. You may enter and leave as you like, or you are free to continue further down the road - we will not stop you. That said, you should stay away from the mountain. The Empire has vested interest there and the men at the top have orders to attack unfamiliars on sight. The Empire wishes no loss of life, you understand, and it is only common courtesy to extend a warning to you and your caravan."
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Old 10-02-2011, 12:52 AM   #8
Talosian
 
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Default Re: [IC] The Gate at Hinnom

Chesed - Hizjah

Unable to turn quickly enough to defend himself after his charge, Chesed sucks in a short, sharp breath as the blade cuts through his shirt, gashing a narrow line across his chest. Gritting his teeth against the pain, he takes a step back, freeing his spear, and readying it against his remaining opponents. His eyes flicker between the two men as he waits for his moment.

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Old 10-02-2011, 01:26 AM   #9
Harry O'Gane
 
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Default Re: [IC] The Gate at Hinnom

Zipporah - Trade Road

The merchant smiles and replies politely:

"You have my sincere thánks, good sir. Is thát all or... you wish to infórm this merchant of anythíng else? Pérhaps tráde? I háve heard thát people here are fónd of spice, with whích I trade... fór a reasonable príce we could make a deál. But thát is júst a próposition. I am already thankful you warned us this politely."

As he says the last sentence, he bows again, but keeping an eye contact at all costs.

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Old 10-02-2011, 06:27 AM   #10
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [IC] The Gate at Hinnom

Quote:
Originally Posted by The General View Post
[b]Nina, the merchant's wife, folds slender arms over her chest as a harsh glare is sent towards Heth. "What, that's it? You're just going to stand there?" she asks expectantly, an eyebrow lifting upon her face.
He crouches next to her and whispers: "I had it in mind to protect our cargo. And Zipporah would want me to protect you, yes?"
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