Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-03-2019, 06:19 PM   #1
DataPacRat
 
DataPacRat's Avatar
 
Join Date: Nov 2004
Location: Niagara, Canada
Default Splitting TL0 into several TLs?

Default TL0 covers everything from 2,400,000 BC to at least 3,500 BC. When focusing on a pre-TL1 setting with several cultures with various advancements, might it be worth treating some of what's filed under TL0 as being different TLs? Eg, that ground-stone neolithic weapons would be a TL higher than pressure-flaked ones, which could be a higher TL than c. 2,000,000 BC era's hammer-flaked ones? (For lack of better terms, TL0, TL-1, and TL-2. ... And maybe TL-3 held in reserve for whatever is between chimpanzees' ant-collecting sticks and flaked-stone.)

It feels like it might be useful for a TL0-focused setting, but I'm not well-versed enough in GURPS' technicalities to know where something might trip up.
__________________
Thank you for your time,
--
DataPacRat
"Then again, maybe I'm wrong."
DataPacRat is offline   Reply With Quote
Old 05-03-2019, 06:31 PM   #2
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Splitting TL0 into several TLs?

One of the issues is that there are different types of TL0. Some of them are going to be focused on flint, some of chert, and some on bamboo. If I was going to do it though, I would have the following five divisions:

Paleolithic (H. habilis): IQ-2 hominids, simple hammer tools and points, no fire, and limited language. TL 0h.
Paleolithic (H. erectus): IQ-1 hominids, complex tools and points, fire, and spoken language. TL 0e.
Paleolithic (H. sapiens): IQ+0 hominids, sophisticated tools and points, woven fabrics, fire, pottery, complex language, and symbolic art. TL 0s.
Mesolithic (H. sapiens): As above plus horticulture and pastoralism. TL 0m.
Neolithic (H. sapiens): As above plus gold, copper, writing, complex societies, and structured religions. TL 0n.
AlexanderHowl is offline   Reply With Quote
Old 05-03-2019, 09:15 PM   #3
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Splitting TL0 into several TLs?

Recent sites are blurring a lot of the early tech and even definitions of species. While, fun, this is likely to create false precision.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 05-04-2019, 01:47 AM   #4
Yako
 
Yako's Avatar
 
Join Date: Jun 2010
Location: Germany
Default Re: Splitting TL0 into several TLs?

I would also consider how much this will actually affect TL based skills and such.
A different tech level after all is an actual barrier for learning skills and the like.
I would have to do some research, since this is a bit specific, but I do think it is at least fair to assume that different ways to produce stone tools are a lot easier to pick up than, say, switching your weapon making skills from stone to bronze.
In my opinion, the best choice would be to pick one standard and have every variation be treated as a perk or quirk.
For example, if the standard is paleolithic, getting to have a mesolithic level of skill would be one perk and getting to neolithic another.
...and a quirk for starting off at a lower level.

Also, do remember that this is NOT an isolated problem!
TL 2, the Iron age, covers both celtic and germanic tribes as well as the roman empire and we can easily argue that there is actually an even more significant split there!

And beyond that, all those splits vary between fields of technology.
Celtic weapon making for example was pretty good, but their Oppida really do not quite compare to Roman cities from all we know, etc.

Since tech level is a relatively cheap trait, perks and quirks are really the extend of what is reasonable.
__________________
Please check out my templates for making your own "Cardboard Heroes"!

Custom Cardboard Miniatures
Yako is offline   Reply With Quote
Old 05-04-2019, 02:35 AM   #5
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Splitting TL0 into several TLs?

Quote:
Originally Posted by DataPacRat View Post
Default TL0 covers everything from 2,400,000 BC to at least 3,500 BC.
GURPS Ice Age for 3e is of the opinion that some prehistoric groups had TL1 medicine: some medicinal herbs, stitching wounds and very minor surgery. It's available on Warehouse 23.
johndallman is offline   Reply With Quote
Old 05-04-2019, 04:35 AM   #6
cptbutton
 
cptbutton's Avatar
 
Join Date: Jul 2007
Default Re: Splitting TL0 into several TLs?

Quote:
Originally Posted by johndallman View Post
GURPS Ice Age for 3e is of the opinion that some prehistoric groups had TL1 medicine: some medicinal herbs, stitching wounds and very minor surgery. It's available on Warehouse 23.
A lot of GURPS Ice Age was reprinted in GURPS Dinosaurs (And Other Prehistoric Creatures).
__________________
--
Burma!
cptbutton is offline   Reply With Quote
Old 05-04-2019, 05:18 AM   #7
Mavelic
 
Mavelic's Avatar
 
Join Date: Feb 2019
Location: Amboise, France
Default Re: Splitting TL0 into several TLs?

There is also Pyramid 3/56 Prehistory.
Maybe there is what you're looking for
Mavelic is offline   Reply With Quote
Old 05-04-2019, 09:02 AM   #8
joshualevy
 
Join Date: Nov 2009
Location: Silicon Valley, California
Default Re: Splitting TL0 into several TLs?

I don't think it is meaningful, but in California archaeologists have the "archaic" period and the "pacific" period, based on use of the bow and arrow. In the archaic people used darts / spear throwers while in the later pacific people used bow and arrow.

In many parts of the world, ceramics were an early technology, so you could have pre-ceramics and post-ceramics.

But in both cases, I'm not sure it really matters from a gaming / technology point of view.

Joshua
joshualevy is offline   Reply With Quote
Old 05-04-2019, 09:48 AM   #9
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Splitting TL0 into several TLs?

From my point of view as both a GURPS rules writer and somebody who has an advanced degree in archaeology: Most of the developments in TL0 are useful for scientific typologies but not for gaming. Functionally, a lot of distinctions made by archaeologists have effects below GURPS's level of granularity. For example, there's little difference in in-game performance between a core-formed stone tool and a flaked stone tool.

More importantly, a new tool or technique does not imply a new TL. TLs aren't just catalogs of specific items. They imply bundles of technological capabilities which are summed up in other kinds of rules. For example, the economics of a TL provide a baseline income for jobs at that TL, and the assembled medical knowledge of a TL dictates rates of healing. If you don't have evidence of things like that changing significantly during the TL (and we don't), then it's a TL where different bits of gear appear through its course, just like every other TL. Just as some TL6 items are available early in TL6 and some late in TL6, some TL0 items are available early in TL0 and some late in TL0.

The one quibble I have with GURPS TLs--and it's something we really would have loved to change in Low Tech--is breaking the Neolithic out from the Paleolithic. The rise of farming and sedentary lifestyles leads to enormous economic changes (which means it deserves a separate line on the income by TL table) as well as the wholescale creation of new technologies. Not just farming, but domestication of animals, ceramic, fermentation, and so on.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Old 05-04-2019, 10:34 AM   #10
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Splitting TL0 into several TLs?

A similar argument could be made for the Mesolithic as well.
AlexanderHowl is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:26 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.