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Old 09-08-2017, 03:16 PM   #41
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Default Re: Battletech/Mechwarrior mechs in GURPS

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Old 09-08-2017, 07:03 PM   #42
DouglasCole
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Default Re: Battletech/Mechwarrior mechs in GURPS

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Additionally, you'll have to invent, whole-cloth a mechanic for heat. That's something GURPS has never used. I've tried a few times and never had any decent success. This was the most recent attempt I made (link to local Denver GURPS Board), but didn't get to far.
Repurpose the last gasp? AP buildup leads to Heat Points, which lead to issues?
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Old 09-08-2017, 09:39 PM   #43
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Default Re: Battletech/Mechwarrior mechs in GURPS

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Repurpose the last gasp? AP buildup leads to Heat Points, which lead to issues?
Don't take this personally, but I've never looked too deep into that article. I started reading it, decided it was more complex than I wanted to include in my games and moved on.

I'm sure it's good, and it might work, but I couldn't speak to it. You might want to see about writing up a quick-and-dirty method for using it.
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Old 09-09-2017, 12:45 PM   #44
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Default Re: Battletech/Mechwarrior mechs in GURPS

Use Titan Fightin' from Tech and Toys IV for melee combat? It is specifically designed for mechs kicking tanks and the like.
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Old 09-13-2017, 01:59 PM   #45
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Default Re: Battletech/Mechwarrior mechs in GURPS

Battletech ammunition is by and large APHEX (or Gauss bowling balls) because the armor is, by GURPS standards, ablative and Hardened. Thus the armor divisors in the modern tank gun examples don't really work in the BT universe.

I don't think the comparisons to modern AFV armor are useful either - there aren't any around in 3025 and BT logic is quite different. Not having massive damage and DR values makes the game run a bit smoother and it's easier to stat PBI and Battle Armor without everything going splat in the first second. To avoid rifles ripping 'Mechs apart, perhaps the ablative armor should have a non-ablative "threshold" DR layer, something like DR 15-20 regular scale.

You could just give the 'Mechs x ablative DR as armor, then another y ablative DR as internal structure, using the original hit location tables for 'Mechs, scaling the armor from the original using whatever GURPS damage the PPC is given (the most convenient since it's 10 damage in the tabletop).

I've wanted to do something like this since the official RPGs treat 'Mech vs. infantry combat really shoddily. MW 2nd Edition has perhaps the best rules for such occasions, but the rest of the rules really suck. From 3e on they introduce the armor-piercing mechanic which really doesn't mesh with how 'Mech armor is written up.

I want less tabletop and more novel for my BT games, so no tabletop arguments, please. I just rip whatever's convenient.

Last edited by Pirtti; 09-13-2017 at 02:19 PM.
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