11-10-2015, 12:27 PM | #31 |
Join Date: Mar 2013
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Re: [Space] Steampunk Firefly Idea
The Mag Sail thing is interesting, maybe not for surface to orbit work, but for getting around once your in orbit, very nice. What I'll probably do for travel time is 1d-3, if the number is negative wait that number of weeks for magnetic null zone to clear, if 0 re-roll
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11-11-2015, 11:01 AM | #32 |
Join Date: Dec 2006
Location: Meifumado
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Re: [Space] Steampunk Firefly Idea
I was Googling around for some more info on magsailing around inside Jupiter's magnetosphere, and there's suprisingly little out there. Atomic Rockets talks about magsails, but they're mainly focused on boring interstellar trips.
There was this one website however... http://www.sjgames.com/gurps/Rolepla.../MagSails.html
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11-11-2015, 02:59 PM | #33 |
Join Date: Aug 2004
Location: traveller
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Re: [Space] Steampunk Firefly Idea
Didn't know that was openly available -- excellent. Note that the magsails in GURPS Spaceships are at the 50 tons/ton of thrust level. If the magnetic liftoff stunt interests, you might want to use a superscience version capable of 0.01G per system (5 tons/ton of thrust).
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11-13-2015, 09:06 PM | #34 | |||
Join Date: Dec 2006
Location: Meifumado
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Re: [Space] Steampunk Firefly Idea
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Another possibility, going the superscience steampunk route, is that launch bases are built with massive powerful electromagnetic field generators, allowing magsail ships to be launched from the surface. Bases might have to be located near mountaintops and would look like heavy industrial sites. There might even be environmental fears that too many of these magnetic launch sites may disrupt the moon's natural magnetic field. Quote:
I was thinking though about looking at a typical magsail journey. Once out of the moon's orbit, on a trip from one moon to another further out (like Europa to Ganymede), the ship first deploys sail to drag against the gas giant's magnetic field to start a Hohman transfer. This moves the ship from a higher circular orbit to a lower one, by passing through an elliptical arc with its periapsis on the lower orbit. The initial target orbit is in Io's high energy plasma torus, where the magsail can quickly pick up velocity on each pass to raise its apoapsis to the orbit of the higher destination moon. Once the right apoapsis is achieved, further acceleration impulses would be needed at the higher orbit to bring the craft into a circular orbit, or if the correction synchronisation is chosen the craft could slip directly into orbit around the destination moon. It seems that Europa at least also has a plasma torus, so this would also help with gaining orbital velocity. (All according to my imperfect understanding- corrections welcome.) I'd imagine a magsail pilot sitting at controls with a number of compass globes showing the direction of magnetic field lines from sensors around the periphery of the ship, with one hand on the voltage control for the magsail and another on its tilt mechanism. He'd have charts and almanacs for the day's orbits and conjunctions of the major moons, and a telescope trained on the magsail at the end of its mile-long tether. Action would be concentrated in short bursts at various periapsis and apoapsis passes, followed by long periods of waiting through the remainder of the orbits. Each orbit may take hours or days (comparable to the orbital periods of the moons?) so indeed passing from one moon to another could take a number of days. Yep, you could play all that out, but it's probably better to simply roll dice for how long the journey takes.
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11-13-2015, 10:11 PM | #35 | ||
Join Date: Mar 2013
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Re: [Space] Steampunk Firefly Idea
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11-14-2015, 06:54 AM | #36 | |
Join Date: Sep 2007
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Re: [Space] Steampunk Firefly Idea
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11-14-2015, 09:05 AM | #37 |
Join Date: Aug 2008
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Re: [Space] Steampunk Firefly Idea
So much to respond to and typing on my phone, so I'll just do a couple of highlights.
1. You might want to look at an article called Halfway to Anywhere from Pyramid #3/79 - Space Atlas. That will give you everything you need to sort out delta-V requirements for moving between worlds. Remember that your primary is the gas giant, and all masses and distances are in relation to Earth (because of the precidents set by Space). The raw formulae are also presented if you prefer SI units. 2. Jupiter's magnetosphere so thoroughly irradiates the gallilean moons, minus Callisto, that people will suffer acute radiation syndrome and die in days if not hours. 3. The further an orbit is from the primary, the lower the orbital energy, ergo the lower the orbital speed (an object's mass is independant of its location). 4. No form of lightsail or magsail provides anywhere neeeear enough acceleration to attempt a Hohhman transfer. Those will require a slow spiraling brachistochrone transfer (for more jnfo, please see Halfway to Anywhere). 5. Damned cool idea in general. Personally, I'd drop all TL7 stuff and look up the scientific assumptions of the Victorian period and treat them ALL as true. Base your spaceships on that. Make it "hard scifi" to what was known and you will better achieve the feel than trying to assume modern physics and chemistry - neither is very forgiving, especially when your only power sources are pressurized steam and gunpowder.
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11-14-2015, 11:48 AM | #38 | |
Join Date: Aug 2004
Location: traveller
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Re: [Space] Steampunk Firefly Idea
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Humabout is correct about Hohmann orbits, but in a complex dynamical system (such as a gas giant with multiple moons) there are more efficient options than simple constant-thrust orbits. The math is difficult, however, and depends on the specifics of the system. It might be worthwhile to calculate the brachistichrone orbit as Humabout suggests, then reduce the time on a successful Navigation(Space) roll -- say, 10% per point of success, up to maybe 50%. |
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11-14-2015, 07:43 PM | #39 | |
Join Date: Aug 2008
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Re: [Space] Steampunk Firefly Idea
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It's also worth mentioning that while Ganymede - and to a lesser extent, Europa - have magnetic moments, it's currently believed to be a result of a liquid ocean of saltwater moving beneath the frozen surface and is truly minuscule. IIRC, Europa's manages to shift the field lines of Jupiter's magnetosphere by all of 0.4% of a degree - which is how it was inferred.
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11-14-2015, 08:27 PM | #40 | ||
Join Date: Aug 2004
Location: traveller
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Re: [Space] Steampunk Firefly Idea
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A more interesting point is radiation protection for ships in transit and stations (either fixed or free-flying) beyond the protection of the habitable moons' magnetic fields. It's relatively easy to give the ships magnetic radiation shields as a collateral drive benefit. For stations, either allow limited "force fields" just for radiation shielding, or equip them with undersized drives just for the shielding benefit. Either way, their orbits would deviate slightly from pure gravitational -- but there's something majestic about visiting a station that sails, however slowly. A station-based drive field might also be configured to facilitate close-in maneuvering, providing a buffer for arrival and a push-off for departure. Mini-magnetospheric plasma propulsion (M2P2) might be a better option than the superconductor loops in the Pyramid article, on the strength that they (a) don't require miles-wide physical structures and (b) they provide the radiation shielding automatically, as long as they are in use. Last edited by thrash; 11-14-2015 at 09:41 PM. |
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