07-13-2018, 04:52 AM | #1 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Talents adding directly to Techniques?
Is it kosher for a talent to add directly to a Technique irrespective of the Techniques skill?
Example: Born to Parkour 5 points/level Acrobatics, Breakfall, Climbing, Jumping, Running. Reaction Bonus: Free runners, ninja, and traceurs. Alternative Benefit: +1/level to HT rolls to avoid or recover from injuries incurred as a direct result of failure with the affected skills (including failed extra effort). Alternative Cost: 5 points/level. In the above, though Acrobatics can take the technique, it's possible a Character taking this might have a much higher Judo or Wrestling skill. Also... would this be double-dipping if the Character did not have Judo or Wrestling? Would this be kosher if the Skill the Technique could be applied to weren't a part of the Talent? This came to me as I was building the above talent but couldn't think of a 5th skill that really fit well (Lifting is a possibility as is Hiking, kinda) and I realized that Breakfall might be a possible and strong 5th ability to boost. To me, even if it double-dipped, it might really fit the theme of the way they move and recover from falls. Or is it just that I put this together at 6:30 am literally 2 hours after I should have gone to sleep and it's a Bad Idea™? |
07-13-2018, 05:44 AM | #2 |
Join Date: Mar 2006
Location: Iceland*
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Re: Talents adding directly to Techniques?
I'd allow it.
Balance wise, you are effectively adding a part of a skill to a Talent that would support up to two whole skills without changing the pricing. There's nothing that forbids noting that a Talent gives bonuses only to certain uses of a skill (there is even some slight precedent that I'm too lazy to look up at work) and a bonus to a technique is effectively just a bonus to certain uses of a skill. If you're worried that a Technique may default to more than one skill and that you are therefore adding a potential bonus to more than one skill, note that you could add two whole skills to the Talent in place of Breakfall and it would still be rules-legal. Of rather more concern is whether the Talent can count twice for characters who base their Breakfall technique on their Acrobatics skill, also covered by the Talent. In this case, the rules definitely do not support it, though as GM you are, of course, free to add an exception for this particular Talent.
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07-13-2018, 06:38 AM | #3 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Talents adding directly to Techniques?
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I completely agree. Double counting is fishy. Adding a technique (or class of techniques) instead of skill is not. The trick is that most talents that could add to a technique are likely to add to the underlying skill as well.
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07-13-2018, 08:41 AM | #4 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Talents adding directly to Techniques?
My take on it is that a talent only applies ONCE, to the underlying stat itself, not specifically to the skill per se, but in that the Stat is broadly at its level, but for purposes of specific skill sets - the stat is seemingly higher.
That is largely why I balked at the fact that GURPS CHARACER ASSISTANT, being what it is (a program) allowed for a character to have a Talent X with a bonus to skill Z, and a Talent Y with a bonus to the same Skill Z, and end up with a +8 maximum bonus to that one specific skill Z. If a technique is something that is part of a basic skill, and defaults to a basic skill, being able to use a Talent to benefit the Skill itself, and then also applying it to a technique is by definition - double dipping. Feint is a default to the skill at Skill-0. So something that improves the Skill itself by +4, is already affecting the technique at the start by raising it from skill-0 to Skill+talent-0 Making it SKill+talent-0+talent does in fact, double the effect of something that modifies not a SKILL so much as the attribute. That's my thoughts - not something I'd demand of every GM mind you. But as I say, good for the Goose means good for the Gander. Few players want to go up against an Optimized NPC - especially if they're not optimized themselves... |
07-13-2018, 10:11 AM | #5 | |
Join Date: Sep 2004
Location: Canada
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Re: Talents adding directly to Techniques?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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07-13-2018, 12:01 PM | #6 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Talents adding directly to Techniques?
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While other GM's might rule that it is ok for their campaigns, and the rules as written may not forbid it, there is the rule of law, and then there is the spirit of law. Since I'm not a supreme court judge (where GURPS is concerned!!!), I can only state my opinion and leave it at that. ;) |
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07-13-2018, 01:42 PM | #7 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Talents adding directly to Techniques?
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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07-13-2018, 02:09 PM | #8 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Talents adding directly to Techniques?
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So, any projected date on when you think we might see it arriving? If that's classified, just take this as a "Hey, you did a nice job with GCA, wanna see GCA5 when it comes out!" Ie a vote of appreciation for what you've already done. |
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07-13-2018, 02:29 PM | #9 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Talents adding directly to Techniques?
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You might want to double check Basic pg 89 and read the last line of Talents again. |
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07-13-2018, 02:33 PM | #10 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Talents adding directly to Techniques?
Quote:
TL,DR: No estimates at the moment. Armin Sorry for the little thread detour.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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