07-12-2018, 03:17 PM | #11 | |
Banned
Join Date: May 2017
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Re: TL8 Gadgeteers and TL12 Genetic Engineering
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07-12-2018, 03:21 PM | #12 | |
Banned
Join Date: Aug 2004
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Re: TL8 Gadgeteers and TL12 Genetic Engineering
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07-12-2018, 04:03 PM | #13 |
Join Date: Feb 2016
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Re: TL8 Gadgeteers and TL12 Genetic Engineering
Really? Where? I just read the Genetic Engineering in Play section (Biotech, pp. 17-18), and it says nothing about x10 price (or anything about prices changing for Gadgeteers). As I read it, the only difference for gadgeteers concerns the required skills. You may be confusing it with Lab Biohazard Procedures.
Last edited by AlexanderHowl; 07-12-2018 at 04:07 PM. |
07-12-2018, 05:15 PM | #14 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: TL8 Gadgeteers and TL12 Genetic Engineering
And I have trouble believing in people, no matter how cinematic the game claims to be, who can invent things that modify hard-to-observe phenomena when they don't know the corresponding science. If you can do things like that, the TL system seems like an unnecessary complication.
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07-12-2018, 11:35 PM | #15 | |
Banned
Join Date: May 2017
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Re: TL8 Gadgeteers and TL12 Genetic Engineering
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Biotech may be available at one TL earlier than listed, as an “experimental procedure.” This includes early human trials of specific biomod processes, experimental gengineering projects, and so on. In general, an experimental process will cost at least 10 times as much as normal. This is very common in cinematic genetic engineering. So from TL 8 to TL 12 it will be x10.000. And I personally like to multiply the price by two if there is modification of species and by four if there is radical modification of species too (as per Life´s Price Tag p. 65 "The GM may increase the cost for any process that involves radical modifications even if they cost no points: doubling cost is reasonable"), totalling x40.000 in this case I think (500 CPs x 40.000 x $1.000 = $20.000.000.000). Pd. This is of course a way of approaching the reality of things, you can always ignore any realistic rules to play in a high cinematic or unrealistic campaign. Last edited by Alonsua; 07-12-2018 at 11:46 PM. |
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07-12-2018, 11:53 PM | #16 |
Join Date: Dec 2007
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Re: TL8 Gadgeteers and TL12 Genetic Engineering
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07-13-2018, 12:15 AM | #17 | |
Banned
Join Date: May 2017
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Re: TL8 Gadgeteers and TL12 Genetic Engineering
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Pd. Or call it even more unrealistic, unbalanced and cinematic than intended. |
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07-13-2018, 01:49 AM | #18 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL8 Gadgeteers and TL12 Genetic Engineering
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07-13-2018, 02:24 AM | #19 | |
Banned
Join Date: May 2017
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Re: TL8 Gadgeteers and TL12 Genetic Engineering
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Last edited by Alonsua; 07-13-2018 at 02:36 AM. |
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07-13-2018, 06:26 AM | #20 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: TL8 Gadgeteers and TL12 Genetic Engineering
I wouldn't let a TL8 Gadgeteer use TL12 Genetic Engineering. Its cinematic enough that I'd just say "Tell me what you want". I might consult bio-tech in order to build requested features or say whats easy or hard, but I wouldn't say "You have access to all TL12 Genetic Engineering"
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