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Old 06-23-2018, 11:27 AM   #1
zoncxs
 
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Default Variably Increasing Range

Hello, after some research, I can not find if anyone came to a solution or even had this problem.

I want to create an innate attack that, when at low levels, has a limited range, but at high levels has a increased range.

Picture an Air jet spell, at 1d it might have a range of 2yds, at 4d it might be at 8yds.

Or a lightning attack, at low levels it might be at 5yds, at max level it could be 100yds+


I have decided to us the same rules for variable FP cost for this.

In my case I am creating an air jet attack for one of my players, at 1d it has the normal jet range (5/10) and at 10d I want it to have the range of 50/100.

That requires 9 levels of increased range, which is normally +90%, here is what I got:

Crushing attack 10d (Armor Divisor (0.5), -30%; Double Knockback, +20%; Elemental, -10%; Jet, +0%; No Wounding, -50%; Nuisance Effect, Roaring Winds, -5%; Side Effect, Stunning, +50%; Super, -10%; Variable, +5%; Variable range, 5, +50%) [60]

You can shoot a wind jet from your hands, at level one the range is 5/10 yd, each level increases max by +10yds and min by+5yds to a maximum of 50/100 at level 10.


Has anyone done something similar? how did you go about it?
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Old 06-23-2018, 12:46 PM   #2
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Default Re: Variably Increasing Range

I am guessing you are using a system like psionic powers or sorcery where abilities come in discrete levels since you talk about levels.

The "proper" way to do variable levels of enchantment is just to have different enchantments at different levels. That is, each additional level increases both damage and range. There is no need for a special variable range modifier.
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Old 06-23-2018, 01:15 PM   #3
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Default Re: Variably Increasing Range

The dead simplest way is to make it with Alternate Attacks.
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Old 06-28-2018, 07:00 PM   #4
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Default Re: Variably Increasing Range

Quote:
Originally Posted by evileeyore View Post
The dead simplest way is to make it with Alternate Attacks.
which ends up costing 140pts and requires you to take a second to switch ranges.

Quote:
Originally Posted by weby View Post
I am guessing you are using a system like psionic powers or sorcery where abilities come in discrete levels since you talk about levels.

The "proper" way to do variable levels of enchantment is just to have different enchantments at different levels. That is, each additional level increases both damage and range. There is no need for a special variable range modifier.
I am not using either of those systems for my game, but I am picking parts from them that I like and using those.

can you show me an example of what you mean? I can't picture it.
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Old 06-28-2018, 08:00 PM   #5
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Default Re: Variably Increasing Range

Quote:
Originally Posted by zoncxs View Post
which ends up costing 140pts and requires you to take a second to switch ranges.
Alternate Attacks do not require a ready action to switch between them (Basic pg 61 and Powers pg 11*).



* Specifically called out in Powers: "After switching to an attack (Affliction, Binding, Innate Attack, Leech, Neutralize, Obscure, Static, and anything else the GM views as an “attack”), switching to a different attack is a free action."
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Old 07-03-2018, 05:56 PM   #6
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Default Re: Variably Increasing Range

Quote:
Originally Posted by zoncxs View Post
can you show me an example of what you mean? I can't picture it.
Level 1: 1d burn (reduced range -30%)cost 4 points
Level 2: 2d burn(reduced range -20%) cost +4 points.[=8]
Level 3: 3d burn(reduced range -10%)cost +6 points[=14]
Level 4: 4d burn cost +6 points[=20]
Level 5: 5d burn(increased range +10%)cost +8 points[=28]
and so on.
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