07-01-2018, 05:28 AM | #1 |
Join Date: Jun 2017
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Using Sorcery to create new Basic spells?
So normally if I want to use the vanilla GURPS magic system I'd need pre-made spells. But I don't like long spells lists. I'd rather just be able to make my own whenever I actually need a certain spell. I could just use Sorcery, but occasionally I might want the vanilla system because it's cheaper on the points budget (and might occasionally fit the simulationism of the magic system I'm going for).
It occurred to me that since there's no concrete system for designing new vanilla spells that one could approximate it by using Sorcery. Assign a "point limit" for a vanilla spell, build it using Sorcery, then message the point limit using things like extra casting time, extra fatigue, and needing prerequisite spells. Has anyone tried anything like this? Anyone think it would work? |
07-01-2018, 05:59 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Using Sorcery to create new Basic spells?
There is a design system for the default magic system.
See Inventing New Spells pp. 14-15 in GURPS Magic. You can expand on it a bit more using Thaumatology.
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