04-15-2018, 11:06 AM | #1 |
Join Date: Jan 2006
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A Simplified Heroic Archer
The same as the existing advantage, with the following small adjustments:
If your bow skill is 18 or higher, you do not have to roll to rapid ready. If your fast-draw (arrow) skill is 15 or higher, you do not need to roll fast draw. If you have both, just shoot every turn at -3 (-1 with Weapon Master). 25 points Seem reasonable to folks? It greatly cuts down on nuisance rolls for most Scouts for 5 pts. (I'm actually tempted to make it 30 points and ignore skill thresholds entirely, but in the DF context leaving them there doesn't hurt scouts any.) |
04-15-2018, 01:55 PM | #2 |
Join Date: Feb 2009
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Re: A Simplified Heroic Archer
I wouldn't want to charge 5 points for what I think should be a pair of single point advantages, though I'd require 19 and 16
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04-15-2018, 05:42 PM | #3 |
Join Date: Nov 2007
Location: Sydney
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Re: A Simplified Heroic Archer
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04-15-2018, 07:05 PM | #4 |
Join Date: Jan 2006
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Re: A Simplified Heroic Archer
Plus an extra point each for the rule exemption perk to get "No Nuisance Rolls" for a combat ability, plus 1 more point to have it kick in at scout base skill levels ... but this isn't the GURPS board, it's the DF board, so the theorycraft is not so important.
What's important is this makes a scout with HA "Shoot every turn at -3 (or -1)" rather than "Roll two different skills (one penalized) every turn and if you succeed at both rolls attack; but if you fail delay one turn per fail ... and if you crit fail any of the three rolls you make per attack you will probably suffer." A lot less fiddly than RAW HA. |
04-15-2018, 08:33 PM | #5 |
Join Date: Feb 2009
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Re: A Simplified Heroic Archer
The 1pt advantage is to get rid of annoying ancillary things, like fast drawing a gun, which are quite rarely going to fail and really aren't fun to roll for, and I'd consider these rolls to be under that umbrella
As a player, I'm not interested in paying 5 points to get rid of 2 rolls I expect to fail only rarely, since 5pts is a level of Per, Wil, Striking ST, Bow Skill, Fit, etc. Good fun 'I can do stuff' stuff If I wanted to do something for DFRPG I'd do like Fast Firing Freak 5pts Requires Bow 18, Fast Draw 15 and Heroic Archer You do not need to roll to fast draw arrows and quick load bows unless the DM rules the situation to be particularly problematic, and your penalty to hit in such cases is reduced by 1. (-0 with weapon master, -2 without) |
04-16-2018, 04:52 AM | #6 | |
Join Date: Jan 2006
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Re: A Simplified Heroic Archer
Quote:
In any case, everyone seems focused on the cost, which I don't actually care about too much - my main goal is to plausibly hide the two extra rolls per arrow, which interrupt the flow of play. |
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04-16-2018, 06:02 AM | #7 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: A Simplified Heroic Archer
I've run archers (as the player of the Scout, a player in a group with the Scout, and as GM) with similar 'no nuisance rolls' setups before. If you're okay with the Scout becoming "I shoot it in the $best_vital_location" literally every turn, this works - it definitely speeds play. If you'd like your Scout to occasionally be encouraged to do something - anything - other than just 'roll 3 dice to put an arrow downrange' when their turn comes up, this is a bad choice.
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04-16-2018, 07:30 AM | #8 |
Join Date: Feb 2009
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Re: A Simplified Heroic Archer
Having played a DF Archer, I don't recall ever failing the fast draw check, though I did find it a bit annoying and did want to be rid of it, same with the quick load check, just not 5pts motivated
I'm very much in favor of getting rid of annoying rolls, as a DM and player both, so I think the goal is noble Here is a link to another answer from Kromm when I asked thijs question, it coukkd easily be adapted to DFRPG (note, it's nearly 7yrs old, I don't agree with what I wrote in the thread as I had a very flawed grasp on the rules but Kromm is cool) http://forums.sjgames.com/showpost.p...23&postcount=9 In order to solve the issue of archers just wanting to plunk high value targets, give them rapid Strikes and deceptive. The holy trinity of melee decision making is deciding a mix of rapid strike, deceptive, and hit location, and if scouts lack 2 of the 3 no wonder they go called shots all the time |
04-16-2018, 07:32 AM | #9 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: A Simplified Heroic Archer
Are you trying to help the scout, or make the game more enjoyable for everyone else?
It seems bad to charge the scout for something which is intended to primarily benefit the others (although, don't et me started on DFRPG Wealth). If it's for the scout, I'd make it optional. It will be attractive to a certain kind of player. If it's in large part for the group (but still helps negate the occasional bad roll), don't charge anything for it. Make it "requires an effective skill of 16 after any -1 or -3", and drop one of the lesser provisions from Heroic Archer to make up for the ~[2] buff. I'd tweak the last bit about crazy positions, maybe halve both penalties instead of negating the Bow penalty completely, or anything up to removing the entire paragraph.
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04-16-2018, 08:30 AM | #10 |
Join Date: Jan 2006
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Re: A Simplified Heroic Archer
So you've seen or been a player who chose not to shoot because of those rolls?
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Tags |
heroic archer, nuisance roll, scout |
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