03-30-2013, 06:51 PM | #1 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
|
Vulnerability and Weakness -- when do they apply?
I have a (hopefully) quick question about Vulnerability and Weakness.
Is it a disadvantage to be Vulnerable or Weak to a weapon or substance which has to be manufactured specifically to cause Vulnerability or Weakness? For example, "evil" magic creatures vulnerable to "holy" weapons, if the weapons are made holy for no reason except to hurt "evil" magic creatures. Fairy creatures Vulnerable to "cold iron" or silver weapons, which nobody actually makes at all except when they want to hurt Fairies. Is this a Vulnerability disadvantage of said creature, or just a special trait of the weapon itself? Likewise, Weakness. If a species is harmed by some substance, say a chemical, designed solely to hurt that species, is that Weakness (rare chemical) or is it a property of the chemiacal? For simplicity let's say this species doesn't have Unusual Biochemistry. I ask because in the case of Social Stigma vs. Intolerance, who gets the disadvantage seems to be a question of whether most people stigmatizes somebody, or just some or a few people. This seems to be an analogous situation.
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
03-30-2013, 08:42 PM | #2 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Vulnerability and Weakness -- when do they apply?
Quote:
Quote:
Quote:
|
|||
03-30-2013, 08:47 PM | #3 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
|
Re: Vulnerability and Weakness -- when do they apply?
That's exactly what I meant about Social Stigma: if all or most people are intolerant, then you have a Social Stigma. If a small proportion are intolerant, they're the ones with a disadvantage.
Anyway. Thanks for the advice. Would you say that these are features regardless of how common or rare the specially-created weapons/chemicals are?
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
03-30-2013, 08:54 PM | #4 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Vulnerability and Weakness -- when do they apply?
Quote:
Quote:
|
||
03-30-2013, 09:16 PM | #5 | |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
|
Re: Vulnerability and Weakness -- when do they apply?
Quote:
But seriously, what I gather is that it's a feature if being specially-made for the task makes the dangerous thing rarer than Rare?
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
|
03-30-2013, 09:40 PM | #6 |
Join Date: Dec 2006
|
Re: Vulnerability and Weakness -- when do they apply?
I interpret it a bit differently.
A poison is a poison is a poison (for the most part)- baring advantage or disadvantage or a blanket 'unusual biochemistry with the following noted changes' any PC is vulnerable/weak to everything that a normal human is vulnerable/weak to. When you are starting to become weak/vulnerable to things that would not effect a human (or not effect a human this badly) AND there is no compensating advantage, then it is a vulnerability/weakness. Example: I recall some sort of D&D shapeshifter being vulnerable to salt. A regular human can be killed by salt overdose, or being tossed into a pit of the stuff, but the shapeshifter reacts to it like acid. The shapeshifter has weakness- salt (possibly with reduced time to make it burn like acid, instead of slowly eat away at them for 1d6/minute) In my own fantasy game dragonsbane is a toxic herb which can be used as a poison. It is vaguely effective against anyone (1d6 toxic damage, immediately). Dragon's however are vulnerable to the poison (suffer 4x damage) AND weak to the poison (suffer 1d6/minute of exposure). If a dragon is struck by a weapon coated in dragonsbane they suffer 4d6 damage, AND 4d6 damage per minute of exposure (say because it was a poisoned bolt lodged into them and it is now still stuck in there scales.). Further because of the way a weakness works even if a dragonsbane coated weapon fails to penetrate there scales they still suffer 4d6 damage per minute due to proximity. |
03-30-2013, 11:13 PM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Vulnerability and Weakness -- when do they apply?
But not to something like True Faith or the Pentagram spell?
|
03-31-2013, 12:19 AM | #8 | ||
Join Date: Dec 2007
|
Re: Vulnerability and Weakness -- when do they apply?
Quote:
Quote:
|
||
03-31-2013, 03:01 AM | #9 | |
Join Date: Mar 2010
|
Re: Vulnerability and Weakness -- when do they apply?
Quote:
Whether something can be purchased as gear or as a trait is a campaign-level decision. |
|
03-31-2013, 08:34 AM | #10 | |
Join Date: Dec 2006
|
Re: Vulnerability and Weakness -- when do they apply?
Quote:
Affected by true faith is a bit more of a grab bag on this, there is not really any special advantage that goes with it. In my own games I would allow a PC who wants to be affected by true faith be able to buy up a dread: true faith, and potentially a weakness (likewise); This also allows the PC to decide HOW effected by true faith they are (can they be forced into corners and trapped, how far are they forced away from the individual employing true faith, etc). |
|
Tags |
vulnerability, weakness |
|
|