05-21-2019, 12:01 PM | #11 | |
Join Date: Nov 2010
Location: Arizona
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Re: Adventure for new players
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05-22-2019, 08:20 AM | #12 |
Join Date: Dec 2017
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Re: Adventure for new players
Agreed; this is a great way to get a group of new players familiar with the rules and in the swing of things, and takes good advantage of the 'materials' of the game (MH tiles, chits, etc.)
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05-22-2019, 10:16 AM | #13 |
Join Date: May 2012
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Re: Adventure for new players
The postcard adventures included with Hexagram (and the upcoming contest) seem like an excellent way to introduce new players to adventuring.
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05-22-2019, 10:32 AM | #14 | |
Join Date: Dec 2017
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Re: Adventure for new players
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05-22-2019, 11:09 AM | #15 |
Join Date: Nov 2010
Location: Arizona
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Re: Adventure for new players
:-) I like that: "...probably kill less than half of your party." In any other RPG, that would be a snoozefest; in TFT it's a deadly challenge all too likely to result in multiple fatalities! :-)
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05-22-2019, 01:36 PM | #16 |
Join Date: Dec 2017
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Re: Adventure for new players
Yes, one thing I love about GMing TFT is that there are many, many ways to present your players with a threat that works in some unusual way and isn't too deadly, but that they need to take seriously. Swarms are some of my favorites.
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