11-23-2015, 12:11 PM | #21 | |
Join Date: Apr 2015
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Re: Being self aware of mental disadvantages
Quote:
CR is about being forced to do something even if it's in your best interested not to, choosing when to roll against your CR is about when your character views it in their best interest not to give in. This is such a powerful idea for roleplaying that it seems a shame to waste it and say "just buy off the disadvantage". What would you do in the case of an imposed disadvantage? If a player is bitten by a werewolf, and gains bloodlust CR 15, should they just immediately give into that in the name of "good roleplaying"? The wild barbarian might, but the fallen paladin would resist at every turn and attempt every single self control roll. The paladin is no more or less valid in their roleplaying attempts as the barbarian. As a side note, everyone should try to avoid their disadvantages being disadvantages. The guy with Honesty shouldn't be the mouth piece of the group, the guy with klutz shouldn't be the demolitions expert, the guy with miserly shouldn't be the quartermaster. If you are playing a mismatched character because it's interesting, you better make sure the entire group understands and agrees with that. As a player, it is incredibly annoying to watch your own character die because someone else said "haha, a klutz demo man, what a laugh!".
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Tags |
curious, disadvantage, mental disadvantage, pyromaniac |
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