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Old 02-14-2013, 04:22 PM   #31
johndallman
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Default Re: It's 2013: what's your campaign

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Originally Posted by vicky_molokh View Post
Did you resolve what Brain Hacking is exactly like?
Not so far. We've only done one scenario. That involved investigation, our Face going undercover at "Neuro-Conceptual Training, Inc." and managing to resist lots of NLP being done at her, and finally, the violence. I didn't read the whole playtest document because my character tries not to worry about all this complicated stuff.
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Old 02-14-2013, 05:13 PM   #32
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Default Re: It's 2013: what's your campaign

Lucky enough to be running two separate monthly GURPS games (so, one every two weeks). Unforunately their wikis are woefully out of date at the moment, but they are:

Into the Shadows: Modern day L.A. The PCs are all (fairly) normal humans with an interest in the paranormal who get drawn further and further into the occult world of Voodoo (one of my fave 3e books!) They just recently discovered a closet full of skin suits in the home of one of their enemies, clearing up for them why they seem to have such a variety of people after them -- Skin Changer!

Across the Realms: Fantasy in the Forgotten Realms. The PCs were all in the employ of a Red Wizard of Thay named Daskani Vol -- until the Royal Magician Vangerdahast came a' knocking at their Keep with a contingent of Cormyrean Purple Dragons. Vol is now dead and the PCs, having followed some of their late employer's research, have managed to teleport themselves to his secret research lab. On one of Selune's Tears. Guarded by swarms of clockwork golems.
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Old 02-14-2013, 05:21 PM   #33
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Default Re: It's 2013: what's your campaign

Running:
* Pathfinder AP Skull & Shackles: We finished the first book and the PCs have their very own pirate ship now. We're on a brief break to play other things.
* Traveller: Using CT rules, set in Spinward Marches (GURPS 1120 version). Just finished making characters and will start play on Sunday. This will be a brief game but we might continue it if it's of interest to the players.
* Godlike: WWII with limited superpowers, using GURPS. We've only played this briefly but want to get back to it. Just finished stoming the beach in Operation Torch. All of the 'Talents' made it fine, but Sarge and the corporal bought the farm. Couple of other wounded to boot. Just fighting the French so far; first contact with the Germans is yet to come.

Playing:
* Call of Cthulhu: One-shot using Chaosium's 6th edition rules.
* Zombieapocalypse: Ongoing game using GURPS. This is my group's other "main game" and we switch back and forth between it and the pirate campaign. On a brief break to play Traveller.

Things in the queue:
* Twilight 2000: I've got this one set up and mapped out. It's too P-A to run alongside the zombie game and I'd like a couple more players (I only have two that I can count on showing up every game) so we have a larger PC group with which to work.

Stuff I'd like to run or play:
* Star Wars: I've run quite a bit of this but never gotten to play much. Would play or run. Using the Saga rules but I've just bought the new FFG intro set and it doesn't look too bad.
* Gamma World: Any edition, but I've got the D&D 4E-based box and it seems like a nice light way to run GW. Mutant Future, if I can get my hands on the book, looks like an option too.
* L5R: Would like to run this but, really, I've only got one player that's "suited" to play it.
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Old 02-14-2013, 07:26 PM   #34
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Default Re: It's 2013: what's your campaign

Playing in 2 campaigns.

A weekly 7th Seas game where I'm a Castillian who lost his estate to the invaders. A member of Los Vagos and part of the escort of a Castillian ambassador.

A monthly Hunter: The Vigil game where I'm a 7 ft Hawaiian martial artist with some mystical training. Part of a detective agency in WI.

Doing low level planning on a couple campaign ideas.

GURPs Stargate set in the 1930s with a private organization controlling it. A Stargate/Cliffhangers mix.

Going back to my GURPs 1889 campaign. This would need new characters, the last batch of PCs had made it into positions where adventuring is unlikely.

Going back to my Batman Continues campaign. This would be the same PCs as the last run. The third generation of Gotham heroes in the 1980s after Batman started in 1939.
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Old 02-14-2013, 07:42 PM   #35
sir_pudding
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Default Re: It's 2013: what's your campaign

I'm still running Desolation Road, campaign summary here.

I think it will wrap up by early summer and I've already circulated a prospectus with a deadline of April 30th. Although I'm famously bad at predicting how long a campaign is going to last. My intent is to have two new campaigns ready to run by the end of August.

I'm also running an occasional Dungeon Fantasy game in the old school style of a couple of main players and a rotating cast of whoever is available at the time. I'll run it more regularly over the summer while I'm prepping the next two games. Hopefully that will give me time to prepare and allow any of the new people who have been offered prospectuses to get a chance to game with me beforehand.

I'm playing in two tabletop Pathfinder games, one is the Rise of the Runelords Anniversary Edition and the other is a non-Golarion based game called Vengeance Quest.

I'm technically still in Crakkerjack's online game, but I've basically dropped out as I'm almost always working when they game.

I've been asked to play in yet another Pathfinder game, but I think I may decline because I'm basically at my limit of commitment.

I'm also occasionally NPC'ing at a LARP called Dying Kingdoms but I don't know if that counts.
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Old 02-14-2013, 10:40 PM   #36
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Default Re: It's 2013: what's your campaign

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Was in: a GURPS game GMed by tbrock, where we were characters from the Argo (I was playing a mashup of the two characters named Ancaeus, primarily as an excuse to play your standard muscly guy with a battleaxe). That petered out.
With all due respect, it only petered out because the night it was running (Fridays) became unavailable for me to GM. Half of the four players we had can't make it on weekends (and to be fair, there's one player I'm not sure I want back in my game, although she didn't cause too many problems this time; it's her other games that make me question whether I want her back).
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Old 02-15-2013, 08:55 AM   #37
vicky_molokh
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Default Re: It's 2013: what's your campaign

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Originally Posted by whswhs View Post
It would make better sense to have it as a thread in the THS area.

Bill Stoddard
Sorry for the delay, took some Concept Rolls to decide how to phrase it in a more general context.
http://forums.sjgames.com/showthread...93#post1524593
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Old 02-15-2013, 11:47 AM   #38
William
 
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Default Re: It's 2013: what's your campaign

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Originally Posted by tbrock1031 View Post
With all due respect, it only petered out...
Hey, I'm not dissing anyone for it. Schedules happen, and the game was fun while it was going on.

And really, it was my first opportunity in a while to play a big guy wearing a bearskin and slinging a gigantic axe. :^)
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Old 02-15-2013, 02:06 PM   #39
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Default Re: It's 2013: what's your campaign

I'll eventually be starting up a Fallout-inspired campaign, set on a slight alteration of a world I created before, a post-apocalyptic ringworld (Made slightly easier by Fallout being probably the largest inspiration for that world to begin with). Roughly, the PCs will essentially be like the Fallout vault-dwellers, leaving their nice, safe shelter to find a very nasty world outside. The early parts will largely focus on the characters adapting to the world they find, which will probably pose some major issues for them (I'm considering having Reluctant Killer as a mandatory Disadvantage that can later be bought off). Moral choices and surviving not just the wasteland but the potentially hostile inhabitants will be a big part of it.

(All of this might also be heavily influenced by a certain epic-length fan-fiction I re-read recently...)
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Old 02-15-2013, 07:40 PM   #40
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Default Re: It's 2013: what's your campaign

I'm running a DF campaign. The hazy backdrop is a Japan-Medieval Europe kingdom. We use Theshold Magery for Wizards and Divine Favor for clerical magic. Magic is illegal but not quite against the Church just yet in game. The PCs are a wizard, a shadow elf ninja, a holy warrior, a halfling cleric, a human swashbuckler, a human warrior, a half ogre barbarian, a wood elf scout, an ogre martial artist, and a human bard. The holy men are nominally in charge, but the others mostly have goals they further as they can. It isn't PvP, but it is a complicated network of priorities. The players seem to be good with this.
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