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Old 06-12-2009, 01:28 PM   #41
Ragitsu
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Default Re: Resident Evil Template

Is the Wounded Disadvantage the only way to represent a "weak spot" on a creature?
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Old 06-12-2009, 09:03 PM   #42
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Default Re: Resident Evil Template

Might be able to use Vulnerability with some mods on it. Alternatively, use Extra HP, DR, IT (DR) with a minor accessability-ish limitation. Otherwise, I'm not entirely certain.

Personally, if PC isn't playing it, I'd not bother statting it beyond the penalty on the targeted attack and any damage requirements/limitations on the weak spot. I.e. a Regenerator has five weak spots that are only visible wtih thermal imaging. Destroying these points will prevent it from regenerating anymore. So give the weak spots X HP and a -Y hit location penalty. And you can only target them specifically if you can see IR.
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Old 06-12-2009, 09:05 PM   #43
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Default Re: Resident Evil Template

I'm not talking about REINO monsters, but something else that has heavy natural armor, but a weak spot where damage is multiplied, or perhaps just normal.
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Old 06-13-2009, 09:28 AM   #44
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Default Re: Resident Evil Template

To make them more dangerous I suggest to give the Zombies an Habit rewarding the last moments of their 'alive' life: something like a cop zombie that stays pointing the gun somewhere (even if he have not a gun), or a slut zombie waiting for the client, etc... It won't be so easy to say:'that is a zombie!' and they will disguise someone... just to reveal the surprise afterward.
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Old 06-25-2009, 12:48 PM   #45
Elane Lewis
 
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Default Re: Resident Evil Template

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Originally Posted by DorianTheMen View Post
To make them more dangerous I suggest to give the Zombies an Habit rewarding the last moments of their 'alive' life: something like a cop zombie that stays pointing the gun somewhere (even if he have not a gun), or a slut zombie waiting for the client, etc... It won't be so easy to say:'that is a zombie!' and they will disguise someone... just to reveal the surprise afterward.
I think the Zombies are plenty dangerous already. I don't want to give characters a nervous tic. It's going to be scary enough with the hoards after them, rather than having to worry if the cop is really a cop, or whatever. Besides, personal thought on Zombies is that they're just walking hunger. No memory what so ever, not even muscle memory. Though cops and such seem to take longer to become dried out husks because they were more fit to start with. But hey, if you want to roll up a game like that. Feel free. My people like rolling dice more, so if I started hiding Zombies in real people persona, all my NPCs would die horrible deaths of misidentification.
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Old 06-25-2009, 05:10 PM   #46
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Default Re: Resident Evil Template

After putting the templates to paper, I've been trying to stat the herbs,pills from the "Outbreak" games. The Easiest is the First Aid Spray- if you have Ultra Tech. Also the "supervisors" from RE3 would be a good template to have. OK' for Green Herb I used the healing rates under the Minor Healing- I know that's a spell but I reasoned it would do for a mutated plant. Green/Red mix used Major Healing. Blue cured poison. My notes for the pills aren't on me(Sigh). I planned to use the containment specialist in Biotech as the foundation for a supervisor template with suitable mods. I'm also looking at creating new locations too. some other critters can be useful, Oscar the bull elephant zombie is a good example-like an undead tank!

Last edited by ronom; 06-25-2009 at 05:28 PM.
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Old 06-26-2009, 11:44 AM   #47
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Default Re: Resident Evil Template

Quote:
Originally Posted by Ragitsu View Post
I'm not talking about REINO monsters, but something else that has heavy natural armor, but a weak spot where damage is multiplied, or perhaps just normal.
Vulnerability (x2, Head shot)? I'm really not entirely certain. I'm just worrying about the points of it, really.

Another option might be DR with Accessibility (66% of the time, -10%), iirc, would work. Could just roll 1d and on a 1 or 2, it bypasses DR all together by hitting the weak spot.
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Old 04-04-2013, 11:02 AM   #48
Bartol91
 
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Default Re: Resident Evil Template

I'm sorry to raise this thread from its final rest, but I am interested in any progress made on this subject. So, has anything been done? I could really use any and all materials for running a GURPS RE game.

Thank you in advance!
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