05-07-2013, 05:07 AM | #1 |
Join Date: Sep 2011
Location: Seville, Spain
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[Psionic Powers] How to made Combat Teleport less random?
In the campaign I'm playing now, a character has Combat Teleport to dodge attacks randomly teleporting a distance up to 10 yards. When fighting in an open space, the only problem is to change the facing to re-target the enemy, but if he is inside a building, he may end up in another room, or even outside the building, in the air. The question is, is there any enhancement that would allow a bit more control where he appears? Any way to choose at least or the distance or direction of the jump?
Thanks for your answers. |
05-07-2013, 05:31 AM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Psionic Powers] How to made Combat Teleport less random?
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05-07-2013, 06:03 AM | #3 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: [Psionic Powers] How to made Combat Teleport less random?
I thought it could be Body Sense or Spatial Awareness advantage.
IIRC the night crawler in X-Men films did it. By default it can be dangerous (another film with Vin Diesel in, the other Riddick film iirc)... when teleporting someone could attack the position you are going to materialise in, therefore plunging a blade into whatever. There was another superhero film (Jumper?) that had guys leaping through stuff but they created 'fissures'. Samuel L Jackson's character tasers them to stop the concentrating... the guy jumps but the wire has gone through the wall. |
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combat teleport, psionic powers |
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