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Old 06-26-2010, 12:37 AM   #31
Daigoro
 
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Default Re: [House Rules] Crakkerjakk's Reduced Skill List

Quote:
Originally Posted by Langy View Post
I'd say *understanding* maps is definitely part of Navigation (even in the rules-as-written), but *drawing* maps is part of Artist, with Navigation as a prerequisite.
That's forgetting the mathematical side of drawing maps, doing surveys, measuring distances and all that. I think if you study navigation, you're basically learning how to make maps as well. You could call it a technique of Navigation, with Artist as a prereq- I guesss not every Age of Sail captain was a great cartographer.

I'd suggest combining guns, beam weapons, black powder weapons, etc, into about 3 skills based on weapon configuration (as others have suggested on the forum)-

Pistols- self-explanatory
Long-Arms- as you described
Heavy Weapons- rocket launchers, gatling guns, etc.

I can't see there being that much difference in firing a pistol, a laser pistol and a flintlock pistol if they all have the same stance and hand position. Familiarity penalties would handle the difference in flight characteristics, handling recoil, etc.
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Old 06-26-2010, 01:33 AM   #32
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Default Re: [House Rules] Crakkerjakk's Reduced Skill List

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Originally Posted by Daigoro View Post
To get differentiation, you could let component skills be bought up as techniques, or if that's too cheap, use the buying skill up from default rules.

e.g. A PC buys Natural Sciences up to skill 18, then spends 4 more points to get Physics at 19.
The problem there is that buying Natural Sciences up to 19 would also cost only 4 points. Physics would have to be a technique for there to be any incentive to specialize.
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Old 06-26-2010, 02:14 AM   #33
Daigoro
 
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Default Re: [House Rules] Crakkerjakk's Reduced Skill List

Quote:
Originally Posted by vierasmarius View Post
The problem there is that buying Natural Sciences up to 19 would also cost only 4 points. Physics would have to be a technique for there to be any incentive to specialize.
Oops, good catch. I think I was trying to avoid a point crock if the game was using mixed regular skills and Crakker-skills. If you compare a guy with Natural Sciences 18 and another guy with Physics only at 18, why would it cost only 1 point for the generalist to go to Physics 19, but the specialist needs 4 pts?

Other skill comments-
Quote:
Herb Lore Skill eliminated. This is jusst a different name for Pharmacy(Herbal)/TL1-4
Based on the skill name, maybe, but the skill description makes it am alternative to Alchemy, so it would be an alternative specialisation for Alchemy instead of Pharmacy.
Quote:
Esoteric Medicine Skill eliminated. This is just a different name for Physician/TL1-4
Like others, I disagree here, especially in cinematic wuxia games.
Quote:
Group Performance One example of a professional skill
Should be a technique of Performance.
Quote:
Persuade (IQ/VH) contains Diplomacy, Fast-Talk, Interrogation, Intimidation, Savior-Faire, Sex Appeal, and Streetwise
I don't consider Streetwise so much as a social skill (although it looks like the skill description is against me) but as more of a knowledge skill, substituting for Area Knowledge ("this is 5T Triad territory"), Criminology ("they cut the tongue out, that's the Columbians"), Law ("you know cops don't need a warrant for that"), Pharmacy (knowing how to cut a batch of dope properly) or anything else that a criminal would generally know.

And to muddy the waters, Parachuting would best be done with Aerobatics.
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Old 06-26-2010, 06:10 PM   #34
Adina
 
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Default Re: [House Rules] Crakkerjakk's Reduced Skill List

Quote:
Originally Posted by Crakkerjakk View Post
The second step was to harness the power of specialties. Basically you can cut down a lot of clutter if instead of three specialties of Driving on the sheet you can just put down Driving. So almost all of the skills with required specializations are a difficulty class higher and no longer require a specialization.
Sounds familiar. ;)

Quote:
Body Language Skill eliminated. Detect Lies gets a +2 bonus if you can see your target's body language.
Mysteries specifies Detect Lies as using verbal cues, while Body Language uses physical/visual cues. So I would make them optional specialties of the same skill.

Quote:
Dancing Now a specialty of Performance
I would keep this but then I am a dancer. Lots of dancing isn't for performances.

Quote:
Esoteric Medicine Skill eliminated. This is just a different name for Physician/TL1-4
Herb Lore Skill eliminated. This is just a different name for Pharmacy(Herbal)/TL1-4
These are not universally just alternate names. In some settings they are distinct skills. I could see taking Esoteric as a specialty of physician. As some noted Herbal Lore is closer to Alchemy than to Pharmacy.

Quote:
Group Performance One example of a professional skill
Not an optional specialty of Performance or Choreography?
Quote:
Guns(SMG, Shotgun, Rifle, and LMG) Replaced by Guns(Longarm), which is for any weapon fired by placing in the shoulder and aiming down the weapon.
What about Guns(GL) and Guns(LAW)?
Quote:
Saber Skill eliminated. Subsumed under related skills (smallsword, shortsword, broadsword, etc)
You could substitute Short Staff as a fencing skill.
Quote:
Musical Composition Now a specialty of Artist
Not a Musical Instrument technique?
Quote:
Parachuting Now a specialty of piloting
SCUBA Now a specialty of Submarine
Not a good fit, but I'm not sure where to put them either.
Quote:
Poetry Now a specialty of Artist
Perhaps of Writing or Public Speaking instead.
Quote:
Speed-Reading Skill eliminated. Now a perk. Roll v. IQ to see if you recall what you read.
Consider this borrowed.
Quote:
Crafting (IQ/VH) contains Armoury, Jeweler, Mechanic, Smith, Electrician, Machinist, Carpentry, Leatherworking, and Masonry.
Electronics (IQ/VH) contains Electronics Operation and Electronics Repair.
I think Electrician fits better with Electronics.
Quote:
Humanities (IQ/EH) contains Artist, History, Philosophy, Theology, Connoisseur, and Literature.
Artist is already a very broad skill with your added specialties. And its more of a 'make something' skill than a 'understand and appreciate' one. I would pull it out of Humanities.

Artist, Performance, and Sleight of Hand are close to being super-skills with the added specialties. I do like the grouping you have though.

I am still thinking on it but my first thought is that EH skills should be double the cost of a VH skill, rather than one step harder. I need to crunch the numbers some more.

Hope this helps.

Jeff

Quote:
I've uploaded an .ods file to my site (link is in the sig) that has lists of skills from the Basic Set, GURPS Lite, an expanded list of skills (though not with all the optional specialties from basic entered) and the compressed list.
Unfortunately my Vista/Office 2003 computer keeps trying and failing to open the .ods file as a Word file.
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Old 06-26-2010, 07:37 PM   #35
Adina
 
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Default Re: [House Rules] Crakkerjakk's Reduced Skill List

Quote:
Originally Posted by jmurrell View Post
Quote:
Dancing Now a specialty of Performance
I would keep this but then I am a dancer. Lots of dancing isn't for performances.
Dance could easily be part of the Athletics group instead.

Jeff
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