07-20-2016, 04:08 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Quick Question: X-rays, Gamma rays, and rads.
It's typical for the non-superscience TL 11-12 stuff -- we have no idea how to do it, or whether it's actually possible, but it's not obviously forbidden by physics as we understand it, and its effects are not ridiculous.
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07-20-2016, 04:22 PM | #12 |
Join Date: Jul 2008
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Re: Quick Question: X-rays, Gamma rays, and rads.
They already have very limited ranges as written...
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07-20-2016, 04:45 PM | #13 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Quick Question: X-rays, Gamma rays, and rads.
Ah, but from what others have suggested and at least one home site, even these short ranges are overly optimistic with portable energy cells.
Either way, I'm still too scrambled and uneducated on the physics involved to criticise much.
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07-20-2016, 07:51 PM | #14 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Quick Question: X-rays, Gamma rays, and rads.
Quote:
Gamma rays, on the other hand, are a different beast (as are hard x-rays, for that matter). A gamma ray can go through about a quarter kilometer of air, or about 25 centimeters of living tissue. When the beam hits your body, you will get Compton scatters of the gamma rays off the electrons in the beam path, causing those gamma rays to leave the beam path and plow into your living organs where they will cause radiation exposure. You will also have ionized atoms from photoabsorption or Compton scatters (or positron annihilation, if the energy is enough to allow gamma ray absorption via pair production), which will emit core-shell x-rays into your body (not to mention the annihilation photons if you have pair production). So a gamma ray laser would definitely cause lots of radiation dose to anyone unfortunate enough to be hit (and some radiation dose even if the beam just passes by near you, or if the beam hit something close to you). So ... net result: Soft x-rays, no rad. Hard x-rays and gamma rays, rad. Luke |
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07-20-2016, 11:06 PM | #15 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Quick Question: X-rays, Gamma rays, and rads.
Cool, but it just all goes to show you that it's easier to hurt that guy over there with energy by using it to throw someTHING at him fast than to just throw the energy itself.
But by golly, we want our bzzt bzzts and pew pews rather than bang bangs.
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07-21-2016, 08:41 AM | #16 | |
Join Date: Dec 2006
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Re: Quick Question: X-rays, Gamma rays, and rads.
Quote:
From logistical standpoints pure energy weapons are a godsend. It changes from a beans and bullets logistical system to just beans. If the troops have food and fuel they also have ammo (and equipment having on board generators may even remove the fuel requirement) There number of conflicts lost due to supply line issues is staggering, and even given inferior performance direct energy weapons will be favoured for removing that possibility. This does not even touch on the concept of weight, but stopped energy is likely to be lighter than ballistic ammo as well, which also has far reaching implications. That of course assumes that mass accelerators are more effective, which is not guaranteed- gurps assumes that mass accelerators continue to get better, but for the most part we have not seen major increases in penetrating power or total delivered energy since the invention of smokeless powder ect/etc are likely exceedingly generous in terms of the increased damage they deliver (as well as multiplying your logistical requirements as you note require bullets and gun gas) and there may be insurmountable limits to mass accelerators in an atmosphere due to fluid dynamics. |
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07-25-2016, 07:36 PM | #17 |
Join Date: May 2016
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Re: Quick Question: X-rays, Gamma rays, and rads.
I had a long reply but lost it, so I'll sum up.
You are correct on all accounts, but let me add a few amendments! 1. Lasers in GURPS are objectively better at comparable tech levels. Their higher accuracy, ammo capacity, lower recoil and rechargability make them more effective both tactically and logistically. 2. Lasers have one big weakness--haze. Fog, rain, snow, and most of all, smoke. The latter-most is controllable using smokebombs and smoke artillery--used on a battlefield, both sides may be able to SEE each other with hyperspectral goggles, but lasers would be at a hefty damage penalty. Underwater campaigns aren't necessarily a tide-turner, since bullets actually work worse than blue-green lasers available in the same era. 2.1. PS You could make combat more balanced by making laser batteries naturally volatile, making them utterly grenade-like if damaged in combat. But that's more of a pulp sci-fi idea, since rechargable cells probably wouldn't be made of "explodium". |
07-25-2016, 08:01 PM | #18 | |
Join Date: Aug 2007
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Re: Quick Question: X-rays, Gamma rays, and rads.
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This is certainly true for superconducting storage loops and probably ultracapacitors as well. Things that don't have to have the extremely short release period of weapon cells might not do more than catch fire but weapon cells have to contain energy in a form more dense than gunpowder and release it ina comparable if not shorter time frame. That's not going to just "go away".
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07-25-2016, 08:24 PM | #19 | |
Join Date: May 2016
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Re: Quick Question: X-rays, Gamma rays, and rads.
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On a more serious note, could it be possible to armor-up ammo packs, making them bulky but less explosive? What about a scaled-down version of an anti-blast magazine? o: |
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07-25-2016, 09:21 PM | #20 |
Join Date: Feb 2007
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Re: Quick Question: X-rays, Gamma rays, and rads.
Not necessarily. Lasers have some definite advantages too (if your tech is up to using them practically). But it's probably true that the super-high frequencies are poor choices for work in an Earth-like environment.
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Tags |
burn rad surge, gamma, radiation, x-ray |
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