02-25-2021, 01:57 PM | #11 |
Join Date: Jun 2013
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Re: Q about applying Ranged +40% to DR
It seems to me that a Force Dome would be more appropriate to build using Innate Attack with the Wall Enhancement, although I'd need to check my books to see how the pricing comparison works out. Affects Others + Area Effect + Ranged should simply buff anyone in the affected area with the relevant effect. I think Affects Others has a variable price depending on how many people it can affect at once, so I guess the idea of "pay to affect only one person, but it only protects against attacks from outside the area of effect, and you can't decide who you want it to affect" seems at least somewhat fair, but it feels a bit... off. Also, DR doesn't prevent people from making contact with you, getting past you, etc, so it seems weird if it blocks people from passing through it, but at the same time that's absolutely what I'd expect to happen with a Force Dome.
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02-25-2021, 02:31 PM | #12 |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Q about applying Ranged +40% to DR
Ranged on DR is good for making an attack go off over there and not where you are. This is important for follow-ups or carrier attacks.
And, since it has Area Effect, I would say that, if you tried to bring a second one up, the first would terminate, unless it also had Persistent. |
02-26-2021, 12:54 AM | #13 | |
Join Date: Nov 2015
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Re: Q about applying Ranged +40% to DR
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A Wall probably ends up static as well, while I expect DR with Force Field and Area Effect, to move with the character, not sure about it if you add ranged. DR with Force Filed afaik does prevent people from making contact with you, so it makes sense that an AoE would prevent people from entering. And btw, I can see why a single guy with an 8 meter force bubble would not be the best tactical option in a lot of situations, but: 1- Once you've gone down the force bubble way, adding some additional modifiers so you can dial down the range or turn off the AoE completly are a possibility. 2- Not to afraid of that single guy, but take a squadron of soldiers that form 3 lines deep with overlapping shields, you could easily face 3x or more DR, and good luck closing in melee range without a tank. |
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02-26-2021, 02:46 AM | #14 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Q about applying Ranged +40% to DR
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Your ranged DR ends up way more expensive and as a result is significantly less likely to have a high-enough level to actually block the attack in the first place.
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02-26-2021, 03:35 AM | #15 | |
Join Date: Nov 2015
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Re: Q about applying Ranged +40% to DR
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And of course the ability to protect someone else is more expensive than just being able to protect yourself. Sure, a DR 40 guy could step in front of a civilian and protect him from a bullet, but what if the civilian is 50y away ? The brick can watch him die, while the guy that projects force fields can at least try to save him. |
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02-26-2021, 05:42 AM | #16 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Q about applying Ranged +40% to DR
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Hence why I think it ends up too expensive for what you get.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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02-26-2021, 07:23 AM | #17 | |
Join Date: Jun 2013
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Re: Q about applying Ranged +40% to DR
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As for the cost of One Way, I'd say +20% if you are restricted to a single shape for your Wall (that is, you have Wall +30%), +40% if you can modify it (that is, you have Wall +60%); note this could simply be rewritten as a single Enhancement, One Way Wall, at either +50% or +100%. The reason I suggest a higher price if the wall isn't restricted to a single shape is because One Way has markedly more utility in that case. For a Force Dome effect, with One Way Wall, when designing it you need to decide if it's meant for protection (you can leave, but can't get in) or imprisonment (you can get in, but can't leave), and you can generally only use it for one or the other. With One Way Wall +100%, however, you can use the same power to create a protective barrier and a prison, simply changing what you want it to be each time you use the power. They can still grapple and shove you just fine, but that's not an option with a Force Dome.
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02-26-2021, 08:17 AM | #18 |
Join Date: Nov 2015
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Re: Q about applying Ranged +40% to DR
I'm not so sure about adding modifiers to Wall, which is already a heavily modified Innate Attack.
It's also true that DR with Affects Others, Force Field and Area Effect already has a few modifiers that alter it significantly, and adding Ranged to it further complicates things. I'll also stop tying to convince people of the value of support. Anyway, to answer you @Varyon, the effect of DR(AO,FF,AE) seem to be centered on the character generating the field, and as such mobile with him, much like normal "skin tight" DR with FF. It's also stated that the protection is one way only. So people from inside can attack the outside at no penalty, there is something funny going on with the way movement is affected, since it says "Foes" that want to cross the field must force their way in... |
02-26-2021, 09:45 AM | #19 | |
Join Date: Jun 2013
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Re: Q about applying Ranged +40% to DR
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As for pricing, I looked at that a bit last night, so going largely off memory, a basic personal Force Dome would be Innate Attack 2d cr (Area Effect +50%; Persistent +40%; Wall, Rigid +30%; Emanation -20%) [20]. This gives a stationary, rigid, oblong (a bit tall) hemisphere around the character only, providing Cover DR 7 (DR 6 + 1 HP; note it collapses if penetrated); personally, I'd allow for Wall without Persistent, but the character is stuck making Ready/Concentrate Maneuvers every round while it lasts. If you want to replicate the "no collision damage" aspect of Force Dome, take No Wounding -50%, reducing the above cost to [15]. Scale DR up or down as needed by increasing or decreasing damage (maintaining 1d of DR per 1d of damage). To have a larger hemisphere, a further +100% ([+10] for the DR 7 version) worth of Area Effect doubles radius to 2 yards, +200% to 4 yards, +300% to 8 yards, and so forth, doubling every +100%. Note it's always oblong, so typically SM+0 characters can stand under it, even at the edges. I'll leave it to those with Sorcery: Protection and Warning Spells to compare this pricing to the weird DR-based build there. Note the above is roughly [3] per point of DR, and every +10% worth of additional (or removed) modifiers is [+0.15] per point of DR. An 8-yard radius (+300%), one way (+20%) dome that moves with the character (Mobile +40%) lasts 10 seconds and grants DR 35 would cost [280] normally, or [294] using the above simplification. That's enough to get personal DR 56 or ~59, respectively, so while bubble-guy isn't as resilient as a tank with comparable point investment, he's not completely out of their league. Do note while this would let you have a moving personal bubble for only ~[3.9] per DR (by adding on Mobile and changing to One Way Wall), it only lasts for up to 10 seconds at a time before another Maneuver needs to be burned to renew it, and collapses if penetrated (requiring an early renewal). That doesn't sound outlandish for what works out to be a ~-42% Limitation (comparing this to DR (Forcefield +20%)).
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02-26-2021, 05:30 PM | #20 | |
Join Date: Aug 2018
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Re: Q about applying Ranged +40% to DR
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Or maybe Independent is needed too for that? |
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Tags |
damage resistance, force dome, ranged |
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