02-22-2021, 07:01 PM | #11 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Pricing a Choice of Skill Enhancement
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02-23-2021, 06:42 AM | #12 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Pricing a Choice of Skill Enhancement
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02-23-2021, 08:25 AM | #13 | |
Join Date: Apr 2019
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Re: Pricing a Choice of Skill Enhancement
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More expensive than ... an alternative attack? Being able to use an attack with a different skill is, in my opinion, comparable to a Skill Adaptation perk. But for the OP to use a lightning attack in exactly the same way only with a different skill - for which the user also paid the points, just not in the Innate Attack skill - you would increase the underlying cost by +40%? That seems pretty excessive to me. |
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02-23-2021, 09:16 AM | #14 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Pricing a Choice of Skill Enhancement
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But in any case, that appears to be the logical interpretation of the RAW.
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02-23-2021, 09:41 AM | #15 |
Join Date: Nov 2015
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Re: Pricing a Choice of Skill Enhancement
This has me even more confused than the previous answer.
Numbers at hand. Lightning Bolt (Innate Attack 4d Burning, Increased Range x5 +20%) [24]. Fires a bolt of lightning from the hand using the Innate Attack (DX/E) (Beam) skill. How many points would a character pay to also be able to shoot lightning arrows from a Bow with the same stats as the attack above ? Assuming one allows to stat something like: Lightning Arrow (Innate Attack 4d Burning, Increased Range x5 +20%, Requires Bow -10% (or some other number based on Gadget limitation) [22] Fires a lightning arrow from a bow, using the Bow (DX/A) skill. I'd say the final cost should be between 24+1 (using something similar to the weapon adaptation perk) to 24+5(considering the second attack an AA of the first) |
02-23-2021, 09:45 AM | #16 | |
Join Date: Jun 2013
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Re: Pricing a Choice of Skill Enhancement
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Essentially, of the +40%, the first +20% is for being able to set it to something that benefits the character, the other +20% is for being able to vary it under specific circumstances. Seeing as it can already be set to something that benefits the character (the player could have just said it summons a bow and arrow for a moment), the first shouldn't apply.
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02-23-2021, 09:48 AM | #17 | |
Join Date: Apr 2019
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Re: Pricing a Choice of Skill Enhancement
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So if I have a regular 3d Lighting Attack (burning), with Can use Bow as well as Innate Attack skill +40%, I pay 21 points. If I have a regular 3d Lightning Attack, I pay 15 points. If I have a regular 3d Lightning Attack using a bow (Alternative Ability), I pay 3 more points. Making the move from 2d to 3d increases the cost of the +40% enhancement over the AA build by 3 CP. Each increase in the base advantage increases the cost by a comparable number of CP. A 4d burning attack would cost 4 points less if bought as an Alternative Ability than with your +40% enhancement. The difference in a 5d attack would be 5 CP, etc. But the character still pays for two different DX skills (which don't default to each other) that both cost more points. Being able to use an attack with an alternative skill has precedent as a perk. Like I said, +40% seems excessive. And not logical. Edit: Sorry if I sound snarky there; just very surprised at the conclusion you draw. Also, thanks for Supers and Social Engineering! Last edited by JulianLW; 02-23-2021 at 10:00 AM. |
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02-23-2021, 12:51 PM | #18 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Pricing a Choice of Skill Enhancement
That was the first thing I thought of, but the perk is defined as applying only with melee attacks, which this is not.
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02-23-2021, 12:58 PM | #19 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Pricing a Choice of Skill Enhancement
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The real point is not that you can't take the AA version, but that you can't save points relative to the AA version by using some arcane combination of advantages and limitations. The AA version already seems pretty cheap.
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02-23-2021, 01:43 PM | #20 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Pricing a Choice of Skill Enhancement
I think the closest GURPS comes to ruling on this is on page 113 of Powers: "Continuous beams and jets can stream from the hands, mouth, or eyes, and use Innate Attack (Beam), (Breath), or (Gaze), respectively. Solid projectiles and discrete bolts — like fireballs — use Innate Attack (Projectile). For abilities that don't fit neatly into these categories, the GM may arbitrarily assign an existing specialty or invent a new one."
I'd say shooting your Innate Attack through a bow is an example of not fitting neatly into those categories. |
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