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Old 09-04-2019, 09:49 AM   #171
Daigoro
 
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Default Re: [GAME] Conceive a Cross Dimensional Fantasy Milieu

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Originally Posted by ericthered View Post
Question 144:
Are Nickerlings Humans or something else?
You can have a do-over for this one, they're feline halflings.

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The Nickerling Freholds- Nickerlings are not the lithe, athletic, martial catfolk of other fantasy milieus. These are their overfed, indolent, rotund, epicurean, halfling-sized cousins.
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Old 09-04-2019, 10:00 AM   #172
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Default Re: [GAME] Conceive a Cross Dimensional Fantasy Milieu

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You can have a do-over for this one, they're feline halflings.
I've updated it. It can be tricky to remember all of this stuff!
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Old 09-05-2019, 06:11 AM   #173
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Default Re: [GAME] Conceive a Cross Dimensional Fantasy Milieu

Answer 104 The Imperials expanded with aggressive, targeted assimilation during the first couple of generations. That and a relatively healthy population (everyone who came through was technically fit to be a soldier) exposed to calledronite for the first time caused their population to explode in the first 100 years; it is still growing rapidly, in fact. Calledron emphasizes pairing off early and having four children, so that that's settled and done around your 30th birthday. Some sages have pondered that such behavior can't continue forever, as easy new lands for third and fourth children to colonize are running out.

The largest and most organized tribes on Calledron appeared to have around 15,000 members, including noncombatants, to the Oppuhan 30,000. The Oppuhans had metal arms and armor, the indigenes had superior knowledge of the local terrain. They would have easily conquered any single tribe, but instead immediately pursued relations with six of the larger tribes, of which the Lokou were one. The Lokou take some fairly effective steps to resist assimilation to this day; intermarriage, duels, trade and deliberate settlement (free house to people willing to live in an Oppuhan township!) were effective against the rest. The gods and holidays of these tribes became the popular ones in Calledronian society, albeit with new liturgical languages and interpretations. This caused the jump from 30,000 to 120,000 in a single generation. It would take four generations for their languages to fade away from common use and replaced by Calledronian (which is overwhelmingly Oppuhan with a scattering of loanwords) and with them, most elements of independent culture or subculture. Today, many Imperials are proud of being descended from one or more of the First Tribes, but it means basically nothing, as they are no longer distinct cultures.

By the second generation, we were talking about smaller tribes on the skull, perhaps 5,000 in population, and the Empire was large enough it did not have to play nicely with "new" minorities anymore. Tribes were conquered, occasionally enslaved, their languages and styles of dress and currency outlawed immediately, and when possible broken up and sent to several provinces. A check-mark is placed on a page of the Codex Rabogansis as that anthropological survey of the skull was used as a shopping list, and on to the next conquest. Intermarriage was encouraged and not entirely consensual. Everyone (or at the very least everyone's children) is part of the military, and as they acquire spoils on campaign, their animosity towards the Empire on behalf of their abused ancestors diminishes. The rapid pace of expansion has actually prevented tribal minorities from becoming permanent underclasses; nearly all are assimilated within two to four generations. A typical modern Imperial is only about 20% descended from the Turtle Fleet, leading some to worry about less frequent births of mages to the population. So far, this does not appear to be happening, as if being an Imperial mage is a dominant trait which suppresses other possible innate magics.

Question 145 What is the Verdant's policy on gods? Do they have one or more of their own? Given their relatively hands-off approach, how much do their subject peoples really honor their policy?
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