04-03-2012, 10:41 PM | #41 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
Wonder to what degree Keep on the Borderlands could be made into a DF adventure. Level 1 characters are pretty chaff in D&D, so you'd have to cut points by a lot, and I'd have concerns about kobolds and goblins being able to do any damage at all, but it might be workable.
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04-03-2012, 10:45 PM | #42 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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04-04-2012, 06:49 AM | #43 | |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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I had originally intended to just run the games and not give any tactical advice, but it soon became clear that this was the one thing I had to mention because it would have been cruel not to. "The scenario is not balanced so that you guys will win with the last hit point." This post explains a similarly significant aspect. I didn't know how to explain that in two sentences, though, so I just said "yes, it worked" if anyone tried anything creative. (The lassoing of the kobald would be an example of that.) |
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04-04-2012, 08:27 AM | #44 |
Join Date: Jan 2006
Location: Central Europe
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
The "balanced competition" aspect wasn't strong until 3.5e, although there were suggestions in 3e. I just ignored the suggestion in 3.0 that parties of two orcs should attack groups of four or five people with magic and better kit. Orcs are stupid, not foolish.
It would still spoil the old-school feel of people who really shouldn't be adventuring dying horribly, with a few survivors' survivors getting to level 2 after a few months because they stumbled over a big treasure and got 2,000 XP split few ways. Attrition rates slow down every time you gain a level, but all those "save or die" effects like Sleep or poison can still get a whole 3rd level party which forgets to be cowardly. Kromm's idea of old school is very different from mine, although it might be more fun to start mid-level.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
04-04-2012, 09:06 AM | #45 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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Doen't GURPS have rules supporting this? I mean, something like tripping a foe, then pinning him down, then when he's in this relative helpless state striking at the weak spots in his armour? I know GURPS has rules for aiming for "chinks in armour", but for this to work there must be a rule saying it is easier to do that if you have rendered the target partially helpless. Is there such a rule? And so forth. If the necessary rules infrastructure is in place, it should be able to work. |
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04-04-2012, 10:07 AM | #46 | |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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04-04-2012, 10:32 AM | #47 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
Yeah, but it's probably easier to just start the characters at 100 points. Now I'm pondering 'level down' templates for DF...
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04-04-2012, 12:10 PM | #48 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
Erik Smith's "DF on the Cheap" is exactly that, FYI. Google should pull it up real easy.
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04-04-2012, 12:13 PM | #49 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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