05-23-2010, 11:16 PM | #11 | ||
Join Date: May 2010
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Re: [OOC] GURPS On The Verge
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05-23-2010, 11:22 PM | #12 |
Join Date: Aug 2009
Location: OK
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Re: [OOC] GURPS On The Verge
But... but... I like transhumanism. :(
Is there any rationale for why they can't get the robot brains to be the size of human brains? Last edited by ErhnamDJ; 05-24-2010 at 05:33 AM. |
05-23-2010, 11:40 PM | #13 |
Join Date: May 2010
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Re: [OOC] GURPS On The Verge
I understand, but I have no idea how to run a good transhumanist game. Perhaps some day I'll put the effort into figuring that out, and I admit that the illogical nature of the Star Trek universe does **** me off sometimes, but for for now it's somewhat illogical space opera for us.
ErhnamDJ: I like June's backstory. With some tweaking, she could be a native of the Oberon system, which is the place to make a buck as a merchant on the Verge, but it would be interesting to have her as someone who comes to Oberon from a different but similar system. It could be a minor Verge colony, but your backstory implies she's from outside the Verge. That could be VoidCorp (the evil megacorporation) the Thuldan (Roman wannabe) Empire, or the Rigunmoors (not as monolithic as VoidCorp, but still can be greedy bastards). Or, she could be evidence that Concord-controlled space or the Orion League isn't as uniformly nice a place as some people think. Any preferences? In any case, I'm glad to have you on board for this. |
05-24-2010, 12:20 AM | #14 |
Join Date: Aug 2009
Location: OK
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Re: [OOC] GURPS On The Verge
Oh, yeah. A transhuman setting would be hard to roleplay. What would they be? Floating clouds of nano-computers? But still, they never even seem to try when it comes to the lampshade hanging. Humans, just uh, don't like using computers! Robots?! Pshaw! Sentient brains that can be effortlessly and cheaply reproduced? Who would want that? We prefer to train our engineers/physicists/doctors/prostitutes the hard way.
And I think you meant to address that other to LemmingLord. |
05-24-2010, 05:12 AM | #15 | ||
Join Date: Jul 2005
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Re: [OOC] GURPS On The Verge
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The mining world could be on the "other end" of the verge. I got the impression that the verge was pretty big.. :) Kaitlyn PMd me and said she was wanting a kickbutt merc. Quote:
If he is going to be low tech, I think we need to find a job for him that transcends TLs. Some ideas off the top of my head: interpriter, diplomat, cook, bartender, maybe a body language specialist?? With that kind of TL difference, the character would the equivelent of an aborigine serving on board a world war II era trading ship.. AtylAtyl versus sidearms sounds like a very bad deal to the aborigine to me, but it just means we will have to try to choose our battles if we can. We absolutely need a good doctor and a good pilot. Want to a play a character who is BOTH? Maybe a life flight type? There is a "vulcan type" race that gamemaster mentioned if you are looking for a more robotic personality. There is also a cybernetic human like race.. Or you could just be a human with Asbergers syndrome. :)
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Villain's Round Table Last edited by LemmingLord; 05-24-2010 at 05:49 AM. |
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05-24-2010, 05:41 AM | #16 |
Join Date: May 2010
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Re: [OOC] GURPS On The Verge
Yes sir. I was thinking he could either be ex-Thuldan (and hence have an enemy in that regard, since they can't ever leave the military and it's presumed the Thuldans don't take too kindly to his departure) or maybe from one of the corporation states. If it's from the corporation states he might still have rank (which would be about 4-5).
He could cover the pilot niche if necessary, but would probably be best suited to combat and leadership roles. Aside from the obvious military skills (Beam Weapons, Tactics, Strategy, etc.) would definitely have several ranks in Leadership and Charisma, and probably a level 2 reputation (applies to everyone) at the very least. More info to come, just kinda thinking out loud here. Last edited by Katelyn; 05-24-2010 at 05:45 AM. |
05-24-2010, 06:34 AM | #17 | |
Join Date: Jul 2005
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Re: [OOC] GURPS On The Verge
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Now the question: what is the character's motivation at this point? The character probably has a comfortable pension...or maybe that has run out after all these years. Or maybe the character just had a big divorce and everything went to his/her spouse. Of course if you were a deserter from the Thuldans instead that would give you a definite reason for being out on the verge, running! I don't know what the implications would be for our interactions with trader's on the verge.
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Villain's Round Table Last edited by LemmingLord; 05-24-2010 at 06:40 AM. |
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05-24-2010, 08:06 AM | #18 | |
Join Date: Oct 2009
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Re: [OOC] GURPS On The Verge
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05-24-2010, 09:14 AM | #19 | |
Join Date: May 2010
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Re: [OOC] GURPS On The Verge
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On the Weren: it would be less like an aboriginal fighting in WWII, and more like hiring as security detail a member of that African tribe were everyone's seven feet tall. Also, the computer thing could be funny if part of it is that he doesn't realize you're not supposed to have to argue with any AI that's simple enough to be man-portable. Katelyn: A Thuldan working on an independent ship wouldn't necessarily have the Empire after him. Reserves can expect to be allowed to do as they please, until the next war happens and they get called up. But if the character did something specific to get the command mad, that could be interesting. |
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05-24-2010, 09:22 AM | #20 |
Join Date: Feb 2010
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Re: [OOC] GURPS On The Verge
If you still have room, I'll get the ball rolling on a character tonight.
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