07-16-2017, 05:28 PM | #1 |
Join Date: May 2012
Location: New Hampshire, USA
|
New Innate Attack Modifier: Bow
So I've been trying to build a magic bow as a gadget limited advantage and found a lot of the facets of the bow problematic to model with standard rules. (the bow is functionally normal bow that also has a few special abilities above and beyond the normal functionality. But any magic user could potentially power stunt the bows normal functionality so I'd like to build even the normal attack modes of a bow just as they are in terms of functionality.)
So I've had some problems modeling this. At first I thought it had Limited Use (1 use, fast reload: 3 seconds). But a bow takes 2 seconds to reload before you can shoot again (1 to draw an arrow and 1 to ready on the string.) I tried using Takes Extra Time but it can't normally be bypassed by fast-draw skills and quick shooting. On top of that bows have varying amounts of bulk which innate attacks don't. Then there is the subject of range being based on a multiple of strength instead of a fixed number. So here is my question: How much would you price and what would you stat the effects of a new modifier for innate attacks that makes the attack function identically to a bow for all intents and purposes? (I'm not worried about accuracy, damage type, or other effects which are not functionally different between bows and innate attacks.) For extra credit: what about a variation that mimics the effects of a thrown weapon? |
07-16-2017, 06:50 PM | #2 |
Join Date: Sep 2004
Location: Orem, Utah, USA
|
Re: New Innate Attack Modifier: Bow
Do you have Gurps Power-Ups Embuments? Pyramid 3-44 has a variation on Embuments you might find helpful too.
|
07-17-2017, 05:38 AM | #3 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
|
Re: New Innate Attack Modifier: Bow
I don't see how GURPS Power-Ups 1: Imbuements applies here. The OP is looking to make a specific bow, not add an attack to any bow the character might pick up.
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
07-17-2017, 06:46 AM | #4 | |
Join Date: Feb 2014
|
Re: New Innate Attack Modifier: Bow
Quote:
The fast draw roll negates the extra time limitation. A -1% total which seems sensible; most archers either make do with slowness or learn fast draw. |
|
07-17-2017, 07:21 AM | #5 |
Join Date: Aug 2008
|
Re: New Innate Attack Modifier: Bow
What about an Extra Bulk linitation?
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
07-17-2017, 08:37 AM | #6 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: New Innate Attack Modifier: Bow
What you want is GURPS Powers-Ups 4: Enhancements as it greatly expands and goes into detail on ST-based attacks
|
07-17-2017, 02:24 PM | #7 |
Join Date: Sep 2004
Location: Orem, Utah, USA
|
Re: New Innate Attack Modifier: Bow
Specifically the Pyramid article tells you how to turn an Imbument into an advantage which could then be gadget based.
|
07-17-2017, 03:46 PM | #8 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: New Innate Attack Modifier: Bow
But that's still an gadget to enhance any bow, not creating a gadget bow.
|
07-17-2017, 04:51 PM | #9 |
Join Date: Aug 2008
|
Re: New Innate Attack Modifier: Bow
I don't recall and don't have access to my books right now. Are there an Extra Recoil and Extra Bulk limitations? These would be generally useful.
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
07-17-2017, 05:40 PM | #10 | ||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: New Innate Attack Modifier: Bow
Quote:
Quote:
[Edit: Extra Recoil is on B112] Last edited by roguebfl; 07-17-2017 at 05:46 PM. |
||
Tags |
power-ups, pyramid 3/44 |
|
|